Ok, what is this? It's a script that ejects debris parts when a unit is hit. Now, I know that when ground vehicles are hit with AT weapons, small wreckage parts fly off, but this is still a neat effect. And it's great for planes and helicopters. Try shooting up a BMP with... say, the 30mm cannon on the Apache helicopter, looks great in my opinion.
It uses three different shapes, 2 colors (normal, and burned), sometimes it will be just a little, sometimes it'll be more, and sometimes there won't be any at all.
Note - As this is mostly an effect for weapons like the 30mm cannon, this effect doesn't work for some units, as some units doesn't detect it as a "hit"
How to use the script - this addEventHandler ["hit",{this exec "debris.sqs"}]
Please tell me what you think.