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Author Topic: texturing  (Read 4472 times)

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JB@UKSP

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Re:texturing
« Reply #15 on: 21 Aug 2004, 03:51:43 »
*JB revives an old topic ::)

when you make the .pbo of your tank (using stuffPBO or whatever) you have to include the textures in the .pbo

this might solve your problem
« Last Edit: 21 Aug 2004, 03:52:12 by JB@UKSP »

DBR_ONIX

  • Guest
Re:texturing
« Reply #16 on: 22 Aug 2004, 14:41:35 »
Nah, his prob was applying the textures in the first place ::)
- Ben

JB@UKSP

  • Guest
Re:texturing
« Reply #17 on: 29 Aug 2004, 11:20:43 »
OK it works  

Thank you very much guys  :D :)


Well my tank is textured , but why the textures dosn't appear in the game? they are still white.

I think he fixed the applying texture prob, but they dont show in game - who knows? I maybe wrong - I usually am :)

DBR_ONIX

  • Guest
Re:texturing
« Reply #18 on: 29 Aug 2004, 13:49:43 »
T'was 3 months ago :P
Hopefully he's fixed it now..

I think whats happened is that he hasn't got O2 in a root drive (Z:\ etc)
So the paths to the textures are wrong
- Ben
« Last Edit: 29 Aug 2004, 13:58:26 by DBR_ONIX »

Offline ScouseJedi

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Re:texturing
« Reply #19 on: 31 Aug 2004, 23:21:09 »
And rather than using hypersnap to take a screenshot I normally use the "PrintScreen" key which copies the current display to the clipboard.

Then I open my paint package (PSP / Photoshop) and paste it.
'The truth is a beautiful and terrible thing, and should therefore be treated with great caution.'
Albus Dumbledore

DBR_ONIX

  • Guest
Re:texturing
« Reply #20 on: 07 Sep 2004, 16:59:39 »
Or use :
http://www.game-master.net/pages/grabby.html
;)
I use that in squad games to take pics without constantly switching between programs
It's free, and can save as JPG files, at varaible quality
Nice and simple too
- Ben

Lean Bear

  • Guest
Re:texturing
« Reply #21 on: 06 Dec 2004, 19:14:20 »
What about "Print Screen" - always did the job for me :)

To fix the "textures-not-showing-up-ingame-problem", try this:

In O2, select one of the faces (that doesn't display the texture in-game) and press "E". This will bring up the "Face PRoperties" box.

In the bottom-right corner of the box, there are three buttons (right to left) each with different icons, and a text box - probably with a line in it -- normally like "\AddonFolderName\TextureName.paa".

If there is nothing in the box, then there's your problem. To solve this, click on the far right button to bring up a box showing your directories. Navigate this until you find your "AddonFolderName" in your O2 root directory. Then find the texture you want to apply to that face and select that. Then, PBO your folder and try it out.

If there was something in the text box in the "Face Properties" pox, then look at what it says. If it says something which doesn't relate eg: "\RandomFolderName\YourTexture.paa" - then you'll need to re-direct it to the AddonFolderName folder and select the texture there.

Offline Chris Death

  • Former Staff
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  • Finally Death's gonna get ya
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Re:texturing
« Reply #22 on: 26 Jan 2005, 19:37:54 »
Your problem has for sure to do with wrong texture path.

Let's say you have made a virtual root drive like described
in brsseb's tute, and you named that z:\

In real it's c:\ofpedit, but your pc thinks it's z:\  ;)

Now you must check the texture path in o2, how you did
access the texture.

I'm very sure you accessed it by c:\...etc., as the error messy
texture path too long also come up for u.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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