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Author Topic: STILL having copter trouble  (Read 957 times)

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Shodan

  • Guest
STILL having copter trouble
« on: 31 May 2004, 20:11:46 »
ARRRGH!

I'm still having trouble getting a copter to respon to a radio summons ::). here is the situation:

The player character needs to destroy a jeep and then summon a copter for pickup. I have two triggers I am attempting to get to work:

1: a trigger that encompasses the entire level (1000000 in the a and b axis fields)
Activation is set to none.
'None' in the 'type' field with nothing in the name field (does this matter? does it need a name?)
In the the condition, it is NOT ALIVE OBJEEP (OBJEEP being the jeep to destroy). This part seems to be okay.
In the 'activation': "1" set objstatus "DONE"; "1" setradiomsg "Call For Pickup" (exact words in my editor field)

2: a trigger which has no area of effect (0 in a and b axis fields)
activation set to 'none'.
Radio Alpha in the type field, again with nothing in the name field.
no activation or condition scripts.

The jeep is simply near the first trigger (not that it matters since that trigger covers the whole level) When destroyed, the first objective is not marked 'done'. Also, althought the radio can be seen, no command appears when the jeep dies. (I've tried this many ways and even when I get the command to work, the chopper won't respond)

The helicopter is set to two waypoints: the first is a 'hold' way point, the second a move waypoint. The second trigger (see above) is syncronised to the hold waypoint (On top of the chopper)

Sorry if i lost you in all that :P but this is really getting on my t*ts.
macguba's suggested mission was the tutorial mission which is the one I am cannibalising for my current mission. I tried to copy the helicopter part (I actually cut & pasted the triggers and changed them just enough to cover my mission) but so far i either get what i have now i.e objective doesn't change and no command appears, or the command appears but the chopper won't move to the next waypoint.

eek. I must have lost you in that. Please help, if you understand this tosh. :'(

Offline rhysduk

  • Former Staff
  • ****
Re:STILL having copter trouble
« Reply #1 on: 31 May 2004, 20:26:33 »
Could u send me the mission fo rme to look at.. i understand ur problem but have difffculty understnading your "tosh" :)

Rhys
Reviewed Missions Board: Please Read the User's Guide before posting!

Pride and Joy 1 (HW100-T)

CrashnBurn

  • Guest
Re:STILL having copter trouble
« Reply #2 on: 31 May 2004, 21:54:19 »
Well first, "1" set objstatus "DONE" is wrong.
Try- "1" objstatus "DONE"
Secondly, "1" setradiomsg "Call For Pickup" is also wrong. I think you dont need quotes around the 1.
Try- 1 setradiomsg "Call For Pickup".
Lastly, make sure your second trigger is of type "switch".
That should do it 4 u.

Shodan

  • Guest
Re:STILL having copter trouble
« Reply #3 on: 01 Jun 2004, 00:33:30 »
Thanks guys. I'll try CrashnBurns suggestion. Also, I've emailed the Zip file for the mission to you rhysduk. Hope this gets sorted out one way or another.

cheers :)

CrashnBurn

  • Guest
Re:STILL having copter trouble
« Reply #4 on: 01 Jun 2004, 01:11:20 »
One more thing. You should change your first trigger condition to-

not canmove objeep

The jeep can be disabled and occupants will get out of it, and enemies will stop firing at it, but it can still be alive which will bork your trigger. Same goes for tanks. I use this for tanks-

not canfire tank1 or not canmove tank1

Shodan

  • Guest
Re:STILL having copter trouble
« Reply #5 on: 01 Jun 2004, 19:29:31 »
Thank you both. CrashnBurns suggestion on OBJJEEP and OBJEEP worked a treat. Now the damn chopper works. And I got all worked up about the scripts! I wasn't even looking in the right place ::)

Well done. I can get back to plans for global domination.:gunman: