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Author Topic: ENGINE ON!!!  (Read 942 times)

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Macdaddyray

  • Guest
ENGINE ON!!!
« on: 31 May 2004, 15:22:03 »
Hi Everyone, How do you get a vehicles engine to stay on permanent so its ticking over when the vehicle is stationary. Also how do you get a guy to stay in s switchmove position and then come out of it when enemy is detected.
                                           Andy ???

Dubieman

  • Guest
Re:ENGINE ON!!!
« Reply #1 on: 31 May 2004, 15:25:53 »
Well I should think that regular ground vehicles should already do what your asking. Maybe the engine is very quiet I dunno... :P

Switchmove position, huh, use the activation field of a trigger to use the switchmove and make sure the guy is in SAFE mode. Then make another trigger where east is detected by west that sorta thing. And in the activation field put
this switchmove ""
I think, but I am not sure. :-\

Macdaddyray

  • Guest
Re:ENGINE ON!!!
« Reply #2 on: 31 May 2004, 15:31:24 »
I wAnt to be able to hear it ticking over. If you use "this engineon true" it works for about 5 seconds.

Dubieman

  • Guest
Re:ENGINE ON!!!
« Reply #3 on: 31 May 2004, 16:29:17 »
Is it affected by scripts or is the vehicle just in waypoints?

The only other thing would be to use the action.

this action [engine on]

Syntax not guranteed.

Or a script.

_vehicle = _this select 0

#loop
jeep1 action [engine on]
~5
goto : loop

exit

That would be a never ending loop that would keep the engine on. syntax once again not guranteed as this is off the top of my head. :P :)

Offline macguba

  • Former Staff
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Re:ENGINE ON!!!
« Reply #4 on: 31 May 2004, 16:30:30 »
I've just answered another question ..... basically the answer here is the same, its just an engine on command rather than a playmove command.

Answer here

Making the guy come out of a playmove is just a matter of using a trigger something like this

Activation:   West detected by East (or whatever)
On Activation:    crouchStop=true
« Last Edit: 31 May 2004, 16:31:33 by macguba »
Plenty of reviewed ArmA missions for you to play

Macdaddyray

  • Guest
Re:ENGINE ON!!!
« Reply #5 on: 31 May 2004, 18:15:04 »
Thanks guys ive tried but the APC engine im trying this on (T1) isnt staying on all the time. Heres what im trying to do.
                                             Im making a convoy of WEST SIDE BOYS who are travelling through some  territory in sierra leone IE  (woods all round perfect ambush situation). Now if the lead vehicle breaks down its gonna need repairing. And in this situation our west side Apcs arent gonna turn their engines off are they. So I want you to be able to hear the convoy half way across the woods. Now here come the Brits to ambush them and teach them a lesson. Its just part of a sierra leone campaign Im building. ps I want someone to attach royal airforce decal to side of bas mh-47 somehow if theyd allow it.

                                               Andy

Dubieman

  • Guest
Re:ENGINE ON!!!
« Reply #6 on: 31 May 2004, 18:52:46 »
Well, Macguba's other post would work if you substituted the commands.


As for your MH47, its a great heli to play with and fight with (M134 :gunman:)  but to have that decal you have to make a whole new model with the approval of BAS. Well not a new model but a new add on as adding that decal makes it diff from every other thing associated with the BAS mh47.

You might want to leave that as is...


PsyWarrior

  • Guest
Re:ENGINE ON!!!
« Reply #7 on: 31 May 2004, 18:59:42 »
Greets,

You could easily say that the MH47 is 'on loan' from the US Spec Forces...

Much better than forcing people to download the whole addon again, just for a slightly modified logo.

Alternatively: BAS sometimes include changeable logos that can be substituted using the setObjectTexture command. I honestly can't remember if this was a feature of the BAS MH-47 or not... If so, all you would need to do is include the picture in your mission...

I seem to have lost the ReadMe... does anyone know?

-Supr. Cmdr. PsyWarrior
-Psychic Productions