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Author Topic: Door open at start?  (Read 463 times)

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Offline Wildebeest

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  • The time the wildebeest ruled the Earth.
Door open at start?
« on: 25 May 2004, 15:17:05 »
Is it possible to have a door that's originally closed open when the mission starts? And I mean actually open from start, not just animated from closed to open, like with the "doorName animate ["gate2", 2]".

Thx, yer the best  :)
Weeee...

Kaliyuga

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Re:Door open at start?
« Reply #1 on: 26 May 2004, 02:21:47 »
  Pretty sure you can't

But you can always black in for a few seconds or have the players attention somewhere else for the few seconds required to swing that door open?

Offline TonyRanger

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Re:Door open at start?
« Reply #2 on: 26 May 2004, 06:11:53 »
object ID animate["dveve1",0] open door
object ID animate["dveve1",1] close door
these command work on OFP:resistance,some object has 2 door so that's
"dveve2"

Offline Wildebeest

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  • The time the wildebeest ruled the Earth.
Re:Door open at start?
« Reply #3 on: 26 May 2004, 07:47:29 »
OK, thx guys.  I think I'll go with the blackout :)
Weeee...