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Door open at start?
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Topic: Door open at start? (Read 463 times)
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Wildebeest
Contributing Member
The time the wildebeest ruled the Earth.
Door open at start?
«
on:
25 May 2004, 15:17:05 »
Is it possible to have a door that's originally closed open when the mission starts? And I mean actually open from start, not just animated from closed to open, like with the "doorName animate ["gate2", 2]".
Thx, yer the best
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Kaliyuga
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Re:Door open at start?
«
Reply #1 on:
26 May 2004, 02:21:47 »
Pretty sure you can't
But you can always black in for a few seconds or have the players attention somewhere else for the few seconds required to swing that door open?
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TonyRanger
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I'm a llama!
Re:Door open at start?
«
Reply #2 on:
26 May 2004, 06:11:53 »
object ID animate["dveve1",0] open door
object ID animate["dveve1",1] close door
these command work on OFP:resistance,some object has 2 door so that's
"dveve2"
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Wildebeest
Contributing Member
The time the wildebeest ruled the Earth.
Re:Door open at start?
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Reply #3 on:
26 May 2004, 07:47:29 »
OK, thx guys. I think I'll go with the blackout
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Door open at start?
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