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Pvt.Petey

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Problem starting a mission im making..
« on: 23 May 2004, 00:29:35 »
Hi, um im having some problems starting my multiplayer coop namely;

I want to start the mission with all the players allready loaded (for the intro at least) into a pt boat-I suspect you can do this with initialization or respawning or something, and I searched for something like this but couldnt really find anything.

I want the landing group in the actual mission to allready be in a wedge formation and lying down prone (combat mode) when the mission starts and not actually suddenly go from standing to crawl-is there any way to do this???

The pt boat after drop in is supposed to go away and then come back on radio call from the team, but after using a radio trigger and wp=1 or something commands the boat goes there and comes back without waiting for the radio to ask it to come back.

p.s would be a great help if anyone could tell me of any covert seal type black dingy addons (I couldnt find one on the website)

and also I wouldnt mind some advice on whether itd be possible to script a scoring system (which my mission is basied about) so their can be a fully open ended style of gameplay where the covert team chooses which targets they can attack and can only bank their score when any number of members escape by radioing the boat back in and escaping off the island-as harder and harder attacks are successfully compleeted more and more enemies should be alearted to their presence.
« Last Edit: 23 May 2004, 00:30:00 by Pvt.Petey »

Dubieman

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Re:Problem starting a mission im making..
« Reply #1 on: 23 May 2004, 00:42:35 »
Look for the Zodiac, its a marine or Seal dingy with engine.
Its at    http://www.dc3d.co.nz/Utopia/fairlady.htm

scroll and look for Zodiac. To put dudes in boat there is a group thing but I never have good luck with it.So I just name the boat like PBR and in each of the involved units init fields put        this moveincargo PBR    and they should start in the boat. Remember that PBrs have a max of 6 ppl.

Also in the init field of all dudes put  
   this setunitpos "DOWN"

That might work,or you could try puttting a waypoint on the commander, like right on him and make it a move and make his behaviour Danger in the waypoint settings. And make the formation wedge.


I'm not sure how to get your boat to do the comeback thing. Maybe try two boats. One that drops you off and leaves then make another with a waypoint on it like move or something, then make the load waypoint for it. Then put a trigger down that is activated by anybody and make alpha the code word. Then synchronize it with the boat's waypoint that is directly over it.
On alpha the second boat should drive over and pick you up and proceed on to the next waypoint to your end place. Another waypoint is needed for boat to leave its load postion.

Hope it works. Unless the more enlightened here shut me up with their knowledge.... ::) :P ;)
« Last Edit: 23 May 2004, 00:44:14 by GuiltyRoachKilla »

Offline macguba

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Re:Problem starting a mission im making..
« Reply #2 on: 23 May 2004, 11:38:13 »
Alternatively, write in the init field of the landing group's leader

"_x setBehaviour {combat}" forEach units group this

Syntax not guaranteed.      The group will automatically start in wedge since that is the default formation.

The boat should have a hold waypoint somewhere out at sea.   Synchro the waypoint to the radio trigger and make its next waypoint on the beach:  it should wait at the hold waypoint till the trigger is fired.   You don't need a variable (though of course you can do it like that if you want).      If you're not familiar with this sort of thing the switch trigger tute in the Ed Depot might help.   The Tutorial Mission has a working example of what you want to do, and although it's in the form of a call for air support rather than boat exfil the principle is identical.

A scoring system like that is possible, but probably involves a fair amount of work.    This question comes up from time to time:  use the forum search function and see what you can find.   Alternatively, if you know of a mission with a scoring system, contact the author and ask if you copy/amend his system.   Providing you give proper credit to him he will probably be quite happy.
Plenty of reviewed ArmA missions for you to play

Pvt.Petey

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Re:Problem starting a mission im making..
« Reply #3 on: 23 May 2004, 16:04:20 »
:D worked, thanks a lot guys.

Not sure if ill use that zodiac boat though due to it having police blared out across the side...not very covert ops ;)

cheers anways tho :)

Dubieman

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Re:Problem starting a mission im making..
« Reply #4 on: 23 May 2004, 20:48:29 »
Wrong one then!
There should be a Zodiac with no insignias on it, it should be all black.

Not sure but I got mine from col klinks for playing antipathy by anmac.

Loup-Garou

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Re:Problem starting a mission im making..
« Reply #5 on: 24 May 2004, 14:18:23 »
You can put in a unit's init field :
1) this moveInCargo nameofthevehicle
or :
2) this moveInCommander nameofthevehicle
or :
3) this moveInGunner nameofthevehicle
or :
4) this moveInDriver nameofthevehicle