Ok according to your suggestions i added the following lines to my init.sqs file:
?(unitname1 == player): [unitname1,4] exec "menu.sqs"
?(unitname2 == player): [unitname2,4] exec "menu.sqs"
...
?(unitname9 == player): [unitname9,1] exec "menu.sqs"
My menu.sqs file starts with:
_unit = _this select 0
_select_set = _this select 1
i will test it at evening, once my modified mission gets loaded to server.
In the meantime:
Will such a trigger end mission for everyone?
ActivatedBy: Anybody
Type: End #1
Activation: (heli1 in thislist) AND (getpos heli1 select 2 <= 3) and global_variable
global_variable gets"true" once the primary objective is done.
Or is there a better way to do it?