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Author Topic: Waypoint show-ups  (Read 554 times)

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gadolinite

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Waypoint show-ups
« on: 07 May 2004, 00:31:40 »
     How do you make a move waypoint appear for the player when a dude named target gets killed.  I created a move waypoint for the player, in it's condition field I put "! alive target"  :hmm: and it still shows up.  What am I doing wrong?

:)Thanks

Dubieman

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Re:Waypoint show-ups
« Reply #1 on: 07 May 2004, 00:49:36 »
Maybe you could put a destroy waypoint on target for the player before the move waypoint. Once target killed by anyone (not sure about this) then your waypoint should be done and the next waypoint should show itself. :)

gadolinite

  • Guest
Re:Waypoint show-ups
« Reply #2 on: 07 May 2004, 03:21:52 »
How do they do it in the single missions?  I just want the one move waypoint to appear once the target is dead.  No destroy waypoints, that defeats the whole purpose of my mission.


Offline nEO iNC

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Re:Waypoint show-ups
« Reply #3 on: 07 May 2004, 08:55:03 »
Hey guys, maybe you could have a trigger with !alive target in the cond. field and player move (getpos x) in the on act. field..???

Don't know if it works for sure, but it's possible.  ::)

Think in game they mostly start players off in a waypoint chain, so they can do a conditional on the sequence as the player(s) progress. Could be wrong tho...

Offline Jezuro

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Re:Waypoint show-ups
« Reply #4 on: 07 May 2004, 13:06:31 »
Firstly, you cannot just "spawn" waypoint (now I mean the yellow grid on game screen). There must be one already when the mission starts, it doesn't matter which one (move, seek & destroy, get in, ...).
I you want to switch the waypoint, for example when there is a waypoint "move" and you don't want to foce the player to get just to the waypoint, you can use this trick (my favorite  ;))

1) Create a waypoint for the player, which will be visible before you kill that guy. Set the WP type to "GUARD" - it won't change it's description to "WAIT FOR OTHERS", when you'll get close to it.

2) Create a trigger with condition you want to use for switch the waypoint (e.g. !(alive SoldierOne) or anything else). In the combobox where you choose type of the trigger (None, End #1, End #2 etc.) set "Switch"

3) Press F5 and synchronize that trigger with waypoint of point 1)

Then create the waypoint "MOVE" you want to use after the guy's dead.

That's it. Looks difficult, by this is because my not-at-all-prefect English and crappy ability to explain something  :)
"We are Her salvation, and through Her command we shall live forever. I will not die. Not here. Not now. Never!!!"

Offline nEO iNC

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Re:Waypoint show-ups
« Reply #5 on: 10 May 2004, 08:39:22 »
Hey guys, tried the suggestion I made at the w/e... It works... kinda...

You don't get a floating yellow thing, but what you do get is grid co-ordinates...  :)

Don't know if this is any use to you, might be better for realism..???