And chris what and where is
onflare.sqs? You didn't show it or link it.
And be sure i will do anything but a link to the official comref
(which i see as some kind'a must to be found by somebody
himself to get further support from me) ;D
Read my previous post carefully, and then you'll see that i
wrote everything needed to get that to work.
Anywayz let me try to "deja-vu" meself:
Here is what the comref says about it (can be found under topic
Event based scripts):
onFlare.sqs - launched when illuminating shell is lit (since 1.45)
- arguments [r,g,b],gunner] - r,g,b is light colour
Now again my additional explanation:
If you have a script called: onFlare.sqs
inside your missionname folder (there where all your other scripts
for the mission are), then it will be automatically executed, when
anybody fires any flare anywhere anytime in your mission.
The contents of the script is up to the mission maker - as i also
already said: same as if you create an init.sqs - if it's there, it runs
at the beginning of the mission, while onFlare.sqs runs everytime
a flare is being lit/fired/shot/launched.
Sorry, but i don't think there's need for a link.
hope this clears up (tho i didn't say more than before)
(*wtf - two rhymes in my last lines -
huh almost a third one*)
~S~ CD