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Author Topic: Connecting mission and intro  (Read 735 times)

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Kojak

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Connecting mission and intro
« on: 02 Apr 2004, 04:17:15 »
Let me start with showing what I got:

1. Intro (not a cutscene, so there's no player unit on the map) - featuring the usual oooh's and aaah's of jaw dropping camera scripting.  ;D Of course, there is an #1 End trigger that do work. The intro is executed through the init.sqs and is of course in a folder of it's own.

2. Mission - breathtaking, incredible action that can make Super Man chew through a table in excitement. Mission file, briefing, scripts are collected in a separate folder.

Now, How the heck do I get that blasted intro to play before the mission? I must have missed something really important somewhere, because when I collect both folders into a sort of root folder and PBO it, the only thing that happens is that I crash back to the start screen.

So dear community, what am I doing wrong here?

Offline ACF

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Re:Connecting mission and intro
« Reply #1 on: 02 Apr 2004, 13:17:49 »
What you've got is two missions - one you can play, one you can't.

The easy bit is the editor bit:

1 open your 'Intro' mission in the editor
2 select and copy everything on the map
3 use the 'load' button to load your 'Mission' mission
4 halfway down the right side of the editor screen hit the 'mission' button and select 'intro' from the drop-down
5 you should now have an empty island - navigate to where your intro takes place
6 paste your Intro structure and jiggle it into position.
7 Save

You now have a single mission with its intro.

The more painful part will be moving the scripts etc. across from your 'Intro' mission to the mission proper - you'll probably need to rename things and combine description.exts and stringtable.csvs etc. but you alraedy know how to do what needs doing there.

Hope it doesn't make you want to chew through the table . . .

Kojak

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Re:Connecting mission and intro
« Reply #2 on: 02 Apr 2004, 18:25:26 »
The mission plays nicely, but still no intro - it simply disappears in the loading, or so it seems.

Offline ACF

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Re:Connecting mission and intro
« Reply #3 on: 02 Apr 2004, 20:22:05 »
Er - right:

The intro won't play before the mission in the editor, only when it's been exported/PBO'd.

You can preview the Intro in the editor, just like you would the mission and check all the scripting still works after the import.  The main thing to check is that you've got a 'player' unit on the map, either as a character in the intro or just hidden in a bush somewhere.  Although a player unit will be copied, when it's pasted it defaults to non-playable.

Kojak

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Re:Connecting mission and intro
« Reply #4 on: 03 Apr 2004, 14:12:57 »
Nope, didn't work. I know what I'm doing at this part (for a change) but still can't get it to work:
both the mission part and the intro part have been merged together, but still it eludes me. Switching between intro and mission goes fine - both parts are there allright, but the intro simply won't play.

Offline Planck

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Re:Connecting mission and intro
« Reply #5 on: 03 Apr 2004, 14:27:41 »
When you make your Intro Mission in the Editor.........you NEED to save it as type Intro not as type Mission.

Sorry.....I'll clarify that..........You need to change to Type Intro when making your mission, then save it

Planck
« Last Edit: 03 Apr 2004, 14:32:53 by Planck »
I know a little about a lot, and a lot about a little.

Offline Zombie

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Re:Connecting mission and intro
« Reply #6 on: 03 Apr 2004, 14:52:19 »
Also, all of the above is assuming you are making a single player mission.  For a multiplayer mission, there is an entirely different technique required for viewing an "intro" movie.

Kojak

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Re:Connecting mission and intro
« Reply #7 on: 03 Apr 2004, 23:12:47 »
Ok, I got it, so let's give an update on the situation:

1. One mission with the intro merged into it - so, when I switch between type Mission and type Intro, two completely different setups appear. Nice! Btw, I didn't know this procedure before, so thank you people!

Now, switching the whole thing into Intro and exporting into a pbo and doing a test run, it gives me:

One mission without intro. :/ Any ideas anyone?

Offline Maddmatt

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Re:Connecting mission and intro
« Reply #8 on: 10 Apr 2004, 13:46:35 »
The intro wont play without a player character.
When you select intro from the dropdown box and click preview does the intro play?  
If not you must designate a unit to be player controlled for the intro, not just the mission.
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