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Author Topic: unit effect problem  (Read 610 times)

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InFeErNiTo

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unit effect problem
« on: 18 Mar 2004, 14:03:30 »
hi, ive seen this on various CTI's and i wud like to include it in my maps. I want to know how i can make a unit look like he is treating an injured soldier, the same action that the medic does. i want to make him look like he's doing work on a car.

thx

Offline macguba

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Re:unit effect problem
« Reply #1 on: 18 Mar 2004, 14:15:41 »
You need a playmove animation.    There is a list in the Ed Depot - Tutorials - References.   I don't know the best one for this though, you'll have to experiment.
Plenty of reviewed ArmA missions for you to play

Offline The-Architect

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Re:unit effect problem
« Reply #2 on: 18 Mar 2004, 14:56:13 »
Go to Ofp.Gamezone.cz and search addons for Hunters anims.
There is an actual mechanic anim included.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Artak

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Re:unit effect problem
« Reply #3 on: 18 Mar 2004, 15:23:36 »
I'm using the medic animation to repair choppers like this:

fixer1 dotarget v1
fixer1 dowatch v1
fixer1 setbehaviour "careless"
fixer1 setunitpos "up"

#loop
?!(alive fixer1): goto "killed"
fixer1 playmove "combattomedic"
~random(3)
~5
goto "loop"


but as Mac said you should check out the animations listing at editors depot. It's a great addition to the official comref.
« Last Edit: 18 Mar 2004, 15:25:37 by Artak »
Not all is lost.

InFeErNiTo

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Re:unit effect problem
« Reply #4 on: 18 Mar 2004, 18:53:34 »
You need a playmove animation.    There is a list in the Ed Depot - Tutorials - References.   I don't know the best one for this though, you'll have to experiment.

ok i looked where you sed, i cannot find it....can u give me a link?

Offline The-Architect

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Re:unit effect problem
« Reply #5 on: 18 Mar 2004, 19:31:58 »
Playmove/switchmove animations just over half way down the list,

http://www.ofpec.com/editors/browse.php?category=1_5&start=25

 ;)
« Last Edit: 18 Mar 2004, 19:32:23 by The-Architect »
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

InFeErNiTo

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Re:unit effect problem
« Reply #6 on: 18 Mar 2004, 19:58:10 »
any clues on which one makes the unit look like he's healing?

Kaliyuga

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Re:unit effect problem
« Reply #7 on: 18 Mar 2004, 20:41:49 »
any clues on which one makes the unit look like he's healing?

what Artak said

fixer1 playmove "combattomedic"

InFeErNiTo

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Re:unit effect problem
« Reply #8 on: 19 Mar 2004, 11:48:51 »
ah ive been trying

fixer1 switchmove "combattomedic"

Offline Artak

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Re:unit effect problem
« Reply #9 on: 19 Mar 2004, 16:03:03 »
note that it might not work from init field.
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