@MadAussie - My mod for Ghost Recon is just a personal thing. A "compilation" of the best from other mods. I'm not an artist so I can't make any 3d stuff, but I can tweak all the data files. I take the best 3d models from other mods, rebalance the data, then merge them into "my" mod. Ditto with scopes/sights. One guy did a great job of making G36 optics, so I put those optics on any G36 weapon I download now (assuming I use it). The same with weapon sounds...its just a compilation of everything I like put into one place.
@calm_terror - Yes the size is what I'm concerned about. I'm not talking about just merging everything into one PBO, but taking *just* what I like from various pbos and putting that into one new one. For example - in Laser's Ranger pack, he's got a Mk23 pistol and an M60 that I now include in all my description.ext files. His icp_weap.pbo is 11 megs, and includes probably eight or nine weapons, of which I'm only using two, ever. How much of a resource hit am I taking by referencing that pbo for 2 weapons? Is OFP loading every .p3d, .paa, .pac, and .wav file in there, or just loading what is necessary for those weapons? I tend to think it is doing the latter, but I'm hoping someone has a definitive answer on exactly how OFP loads addons.
Thanks all for your responses!