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Author Topic: Making it detect if a certain unit is somewhere  (Read 612 times)

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voodooserpent

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Making it detect if a certain unit is somewhere
« on: 06 Mar 2004, 01:57:35 »
How do you make it so that it detects when you've brought a vehicle (m3car) to a place (m3end)? Try to make the response as simple as possible, all I really understand is making triggers do things : P

j-man

  • Guest
Re:Making it detect if a certain unit is somewhere
« Reply #1 on: 06 Mar 2004, 02:25:14 »
Just group the vehicle with the trigger. So noww when ever the car is in the trigger radius, the trigger will be activated

Offline Chris Death

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Re:Making it detect if a certain unit is somewhere
« Reply #2 on: 06 Mar 2004, 02:28:21 »
hmm - not sure if you can group empty vehicles to
triggers.

However then you can still use: m3car in thislist
in the condition field of the trigger.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

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Harkonin

  • Guest
Re:Making it detect if a certain unit is somewhere
« Reply #3 on: 06 Mar 2004, 02:58:54 »
Or use this in the condition of a trigger or script-

<unitname> distance <whatyouwantitclosetoname> <= distance#

voodooserpent

  • Guest
Re:Making it detect if a certain unit is somewhere
« Reply #4 on: 06 Mar 2004, 21:22:54 »
Quote
Just group the vehicle with the trigger. So noww when ever the car is in the trigger radius, the trigger will be activated

That worked great, thanks : P