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Author Topic: Check Score  (Read 1009 times)

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Crook

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Check Score
« on: 02 Feb 2004, 14:42:17 »
I need help to fix this broken script... I'm completely stumped!
This is what i have

_counter = EScore + 1
~10
?(_counter > EScore):Goto "Lose";
Goto "Exit"
Exit
#Lose
DisableUserInput True;
FlagE Setflagowner ap1
~8
titlecut ["","PLAIN DOWN"];
ap1 exec "westwin.sqs"
#Exit
Exit

Crook

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Re:Check Score
« Reply #1 on: 02 Feb 2004, 15:07:02 »
I guess it would help if i told you what I wanted it to do...
I want the ?(_counter > EScore):Goto "Lose"; to go to Lose if the counter number is greater than the score of East but if it is equal to the counter i want it to quit.

Offline macguba

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Re:Check Score
« Reply #2 on: 02 Feb 2004, 15:18:23 »
Tell us more about what you are trying to do and what went wrong.

_counter is always more than EScore so the script always goes to "lose".

It should be:-

[ap1] exec "westwin.sqs"


« Last Edit: 02 Feb 2004, 15:19:00 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline macguba

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Re:Check Score
« Reply #3 on: 02 Feb 2004, 15:20:09 »
Just seen your second post which crossed with mine.

What is the _counter?   What is is counting?   At the moment you are defining it to be one more than EScore.
Plenty of reviewed ArmA missions for you to play

Crook

  • Guest
Re:Check Score
« Reply #4 on: 02 Feb 2004, 15:26:27 »
the counter is supposed to count the east score and at the begining of the script the counter will be 1 more than the east score... so after 10 seconds it will check to see if the counter is more than the east score (it will be more than 10 second im just using 10 seconds to test it) if the east hasn't scored it should go to a part of the script called lose if they did score it should exit.

deaddog

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Re:Check Score
« Reply #5 on: 02 Feb 2004, 15:34:33 »
So what is actually wrong?

Has Escore been defined anywhere?
« Last Edit: 02 Feb 2004, 15:35:39 by deaddog »

Offline macguba

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Re:Check Score
« Reply #6 on: 02 Feb 2004, 15:34:50 »
Ah, I see.   So EScore will change (possibly) during the time delay.   Try this.  Syntax etc not guaranteed.


_counter = EScore

; EScore may change in this interval
~30

?(_counter == EScore):Goto "Lose"
?(_counter < EScore):hint format ["My script is fubar.\n_counter - %1\nEScore - %2", _counter, EScore"]

exit

#Lose
hint format ["Lose activated!\n_counter - %1\nEScore - %2", _counter, EScore"]

DisableUserInput True;
FlagE Setflagowner ap1
~8
titlecut ["","PLAIN DOWN"]     <---- is this meant to be blank?
[ap1] exec "westwin.sqs"

exit
« Last Edit: 02 Feb 2004, 16:41:01 by macguba »
Plenty of reviewed ArmA missions for you to play

Crook

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Re:Check Score
« Reply #7 on: 02 Feb 2004, 16:23:31 »
nope...

Offline macguba

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Re:Check Score
« Reply #8 on: 02 Feb 2004, 16:29:17 »
As deaddog said, what is wrong?   What's happening/not happening?   How do you know that it isn't working?    Is the script even starting correctly?    We need more clues.

You could try creating a blank test mission and calling the script from that.   Insert lines into various places in the script like this

EScore = 300

to see what happens.
Plenty of reviewed ArmA missions for you to play

deaddog

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Re:Check Score
« Reply #9 on: 03 Feb 2004, 05:49:27 »
Dude, you've been asked twice about what exactly your script is doing wrong and all you can say is "nope"  >:(  Nope to what?

You must not really be interested in getting it fixed.

Good luck and BTW, You're Welcome!!