No I'm not hurt, but thanks for asking though
lol!!!
Sweet, sweet, sweet!! Thanx a lot to all of You!
One question to Artak though:
Also in multiplayer note that the launched action is only executed on the specific player who launches it. If you want the action be executed on say all clients, you'll have to work for it.
I am making a multiplayer mission for two players. What do You mean by that?
My script looks like this
;This creates variables.
_Vehicle = _This Select 0
_Unit = _This Select 1
;___________________________________________________________________________________________
;This is a label.
#Ready
;___________________________________________________________________________________________
;This waits until one or more of the _Vehicles is or are damaged.
@ GetDammage _Vehicle >= 0.7
;___________________________________________________________________________________________
;This add an action to the _Vehicle
_Vehicle AddAction ["Repair", "Repair.sqs"]
;___________________________________________________________________________________________
;Bye!
Exit
Would it work fine for the two units in the multiplayer? (Unfortunately, Ican't test it now)
If not, how can it be done?
Thanks again!!