You have the "_x moveinCargo..." -stuff allright, m8, but when it comes to
*beachin'* with boats then I'd suggest you simply use waypoints and no scrolls.
Just create the group & the boat, name the boat & moveinCargo the group.
Make sure they're not grouped together (the boat & the men in cargo ), and
then simply put a "Transport Unload" WP for the boat to some place on the beach
(preferrably where the water meets the sand)
And then make a "Get Out" waypoint for the group of troopers, hit F5 and
drag a synchr. line between the two waypoints. Then (if you want the boat
to hold still and not spend 10 minutes on a boring brake), you can put the
following syntax in the "Trans. Unload" WP:
this setVelocity [0,0,0]
which will (almost) instantly brake the boat
Later