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Author Topic: Skill Level  (Read 2295 times)

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raggy99

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Skill Level
« on: 14 Jan 2004, 05:10:44 »
Can Anyone tell me what the skill level actually does for a west soldier

thanks in advance

m21man

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Re:Skill Level
« Reply #1 on: 14 Jan 2004, 05:19:24 »
It sets any unit's firing rate/accuracy/speed of movement. It applies to any man, not just west soldiers.
« Last Edit: 14 Jan 2004, 05:20:35 by m21man »

raggy99

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Re:Skill Level
« Reply #2 on: 14 Jan 2004, 05:21:19 »
thankx

Offline dmakatra

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Re:Skill Level
« Reply #3 on: 14 Jan 2004, 07:38:38 »
Also it betters the AI's sight, a high skill AI can see you easier than a low skill AI. There are a lot of more stuff that changes but I can't remember now.

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Offline macguba

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Re:Skill Level
« Reply #4 on: 14 Jan 2004, 14:04:34 »
As a test, create a mission with you and one enemy soldier facing each other at say 10 yards range.    At low skill you'll be able to give the missus a good seeing to and still have time for a post coital cigarette before he shoots you.     At top skill you won't.

I believe it makes a difference to driving skill too, though I've never tested it.
Plenty of reviewed ArmA missions for you to play

Unnamed

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Re:Skill Level
« Reply #5 on: 14 Jan 2004, 17:24:39 »
Also his ability to detect the presence of units and there type:



This shows roughly ,the relation between how much a unit knows about another at minimum and maximum skill levels.
« Last Edit: 16 Aug 2004, 16:17:39 by Unnamed »

Offline Tomb

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Re:Skill Level
« Reply #6 on: 14 Jan 2004, 17:26:53 »
 :) it also affect the risk of seeing the b*stard chiken off,
so higher skills are equal to more courage!

 :o On the other hand, he is smarter too, so even though he
will engage bravely, you might still see him run away if outnumbered
by the enemy (or if he is a man standing alone against, say a tank)  ::)

but thats built-in realism and I'm not all sure if this feature doesn't
include both the clever d00ds & the morons?!


a well... ghaaah, he's still a frikkin AI  :P ;D



HuNtA

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Re:Skill Level
« Reply #7 on: 14 Jan 2004, 17:50:40 »
What, U mean Artificial Ignorance? The OFP Ai is not really smart enuff to be realistic. It will not put its squad into formations that best suit the environment, it will not tell men to watch sectors, It is a crap Ai When it comes to troop leading really (apart from being chatterboxes over the radio and giving U dead targets)

Offline macguba

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Re:Skill Level
« Reply #8 on: 14 Jan 2004, 18:11:29 »
:) it also affect the risk of seeing the b*stard chiken off,
so higher skills are equal to more courage!

I thought courage was a function of rank, not skill.   A colonel is less likely to flee than a private.     Of course I may be wrong (again).

Unnamed, that is a fantastic graph.    What were the test conditions?  
Plenty of reviewed ArmA missions for you to play

Unnamed

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Re:Skill Level
« Reply #9 on: 14 Jan 2004, 23:44:08 »
I just used createvehicle to place an enemy soldier at different distances, then noted the knowsabout value. This is on the desert island, with both guys stood up and stationary.

I put the results in Excel just to get a better idea of what was happening.

Offline General Barron

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Re:Skill Level
« Reply #10 on: 22 Jan 2004, 22:40:53 »
Quote
I thought courage was a function of rank, not skill.  A colonel is less likely to flee than a private.    Of course I may be wrong (again).

And I thought that was a value set by the "allowfleeing" command.

Actually, now that I think about it, what determines the default value for "allowfleeing"? Maybe it really is rank, or skill........

Quote
It will not put its squad into formations that best suit the environment
Ehhm... well really all of OFP's formations are so closely packed together, it hardly matters which one is used. A grenade can take out almost a whole squad, no matter what formation it is in.

@Unnamed

Thanks for that graph, it is a nice useful reference. Perhaps you could also add in some other variables, such as the unit standing versus prone, or adding a bush. If you did so, it would be well worth submitting to the ed depot, IMO.

Personally, I wish you could set the unit's shooting skill separate from its spotting skill (how easily it can see units). Frankly, units are WAY too accurate when shooting, and rather blind when spotting. You can up their skill to the max to make them a little less blind, but then, even with HD weapons, everyone is WAY too accurate.

Anyway, thats just my 2 cents. Unfortunately, there is nothing we can do about that, except hope that Addon makers will decide to up the AI's vision, and down the weapons accuracy.  :'(
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Offline macguba

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Re:Skill Level
« Reply #11 on: 23 Jan 2004, 00:04:15 »
Allowfleeing does of course set the unit's courage.    However, the default level of courage for a unit is set by it's rank.   Allowfleeing overrides rank.

At least I think that's how it works.
Plenty of reviewed ArmA missions for you to play

Offline General Barron

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Re:Skill Level
« Reply #12 on: 23 Jan 2004, 03:36:13 »
Quote
Allowfleeing does of course set the unit's courage.    However, the default level of courage for a unit is set by it's rank.  Allowfleeing overrides rank.
Any idea what those default numbers are, by chance? Also, since courage is a group trait, does it go off the highest ranking member?
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

deaddog

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Re:Skill Level
« Reply #13 on: 23 Jan 2004, 03:46:41 »
Quote
You can up their skill to the max to make them a little less blind, but then, even with HD weapons, everyone is WAY too accurate.

Of course, there is always the chance that an enemy shooting at the guy next to you will hit you instead :)  And those HD weapons are too accurate until you pick up one and can't hit crap (I hate that).   ;D

Offline Kuro

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Re:Skill Level
« Reply #14 on: 23 Jan 2004, 04:00:26 »
Talking about AI of OFP.
Well you are correct there a wide field to be improved.
BUT i must admit that OFP is the first game i am more afraid of the enemy as of my team mates. In all other games my teammates are either stupid morons who just follow me and block my way, with a sucide tendency who sees an enemy and start running towards him all guns blazing. (Ups, i was in there way ... Reload).
Or they are only scripted smart: Very intelligent in their enviroment, but very stupid if you put them with a level editor somewhere else.

Greetings
Kuro