Home   Help Search Login Register  

Author Topic: take away savegame  (Read 1116 times)

0 Members and 1 Guest are viewing this topic.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
take away savegame
« on: 09 Jan 2004, 23:44:59 »
Is there somehow I can remove the savegame + deleting so that the Savegame cheat cannot be used? Can it be done?

Thanks!

:beat: *Gets Shot* :beat:

asmodeus

  • Guest
Re:take away savegame
« Reply #1 on: 09 Jan 2004, 23:59:08 »
As far as I know, unless you create an entire mod of the game (and maybe not even then) you cannot disable the savegame cheat.

Asmo

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #2 on: 10 Jan 2004, 00:03:37 »
crap... :-\

Maybe there's a workaround?

:beat: *Gets Shot* :beat:

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:take away savegame
« Reply #3 on: 10 Jan 2004, 05:47:20 »
er, maybe save the game as soon as the player is killed?  though i'm pretty sure the savegame command just updates the retry position.

now that i think of it, the player will always be able to save and then alt-tab and take the save game file out of the folder, so unless you somehow completely take away his ability to save, he'll be able to work around it.

btw, why do u want to take it away (just curious)?

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #4 on: 10 Jan 2004, 14:29:20 »
I need to take away it cause I don't want the player to engage in, for example, a conversation and have 2 things to say, where one of the alternatives is a bit risky(it might be a threat for example). I don't want him to save and then load right after if it turns bad since it'll make the game so much more boring.

Anyway, I was thinking if you could somehow recognize if the player loads the game(not retries)he will be setdammage 1 or something?

:beat: *Gets Shot* :beat:

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:take away savegame
« Reply #5 on: 10 Jan 2004, 14:39:33 »
lol if the player wants to do something daft that makes themission less fun for him to play then let him, it's his funeral.

And remember, since you can have at most 2 saves (load and retry) all you need to do is put in a couple of "fake" branches along the way and he'll rapidly run out of savegames.   That is, extra conversations where there appears to be a choice but in fact the outcome is the same ... but of course the player doesn't know that.  Or, the outcomes are different but they rapidly lead back to the same, main, branch.

If you're doing a branching story DO THE MATHS BEFORE ITS TOO LATE.      Its x^2 if each branch has two choices, so if you have four (real) branch points that's 16 different mission endings you have to create.    
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #6 on: 10 Jan 2004, 14:51:09 »
Well, the great thing is there is no mission ending in my mission. :P It can't be completed. 8) It keeps on and on and on for ages. :P

:beat: *Gets Shot* :beat:

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re:take away savegame
« Reply #7 on: 10 Jan 2004, 16:56:18 »
And remember, since you can have at most 2 saves (load and retry)
Ain't there that left shift + numpad minus + savegame cheat also...
I'm pretty sure you can't circumvent that...


Quote
Well, the great thing is there is no mission ending in my mission.  It can't be completed.  It keeps on and on and on for ages.

lol

Like a gift that keeps on giving... :P
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:take away savegame
« Reply #8 on: 10 Jan 2004, 20:25:14 »
I  mean you can save as many times as you want, if you cheat, but you can only load two - "load" and "retry".
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #9 on: 10 Jan 2004, 20:42:36 »
Ain't there that left shift + numpad minus + savegame cheat also...
I'm pretty sure you can't circumvent that...
lol

Like a gift that keeps on giving... :P

no, more like a gift that never ends. :P ;)

:beat: *Gets Shot* :beat:

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re:take away savegame
« Reply #10 on: 10 Jan 2004, 22:00:12 »
Quote
no, more like a gift that never ends
Well, that's even better...  :)
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #11 on: 10 Jan 2004, 22:09:13 »
Well, that's even better...  :)
ya, I know, that's why I make the mission ;D

:beat: *Gets Shot* :beat:

Offline Chris Death

  • Former Staff
  • ****
  • Finally Death's gonna get ya
    • OFPEC
Re:take away savegame
« Reply #12 on: 11 Jan 2004, 00:37:13 »
Quote
Well, the great thing is there is no mission ending in my mission.  It can't be completed.  It keeps on and on and on for ages.

+

Quote
Is there somehow I can remove the savegame + deleting so that the Savegame cheat cannot be used? Can it be done?

=

Wow Armsty,

i seem to start understanding the goal of your mission.

You want to make the game sooooo boring to everyone,
playing that mission, that you gonna be the last and only
one, playing OFP.  ;D

Nah m8, i don't think there's a way to do that, but hey - wait:

what about having an object or unit on the map, which is
required to be there, or the mission won't run.
Now once the mission is initialized, you deleteVehicle that
object/unit.

Player saves the game, reloads/retries - object/unit is not
there -> mission will not continue.

You could do the check for that object/unit's presence by
using the variable missionstart.

AFAIK the time is reset to zero after reloading a save game.
Now everytime the time is zero you check for the object's/unit's
presence, and if not there - force end or so  ;)

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:take away savegame
« Reply #13 on: 11 Jan 2004, 00:46:34 »
Hmmm... I still want the player to retry though... :-\

:beat: *Gets Shot* :beat:

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:take away savegame
« Reply #14 on: 11 Jan 2004, 00:56:26 »
just tell em not 2 do so :P ;)

like - in da readme (or even in a hint in da start or part of da breifing) tel da player dat da mision continue nywayz :P

nywayz as much as i know da OFP community most of us continmue playing unless it tick us wrong or even den just 2 c da end of dat option - so it doesnt realy matter - nd if som1 wanna get bored its deir prob ;)

btw u got me interested ;) :P so u gotta IM me n tel me wat u doin or... or... ill never finish NPD2 :P ;) j/K

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta