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Author Topic: Trigger help needed!  (Read 497 times)

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DarkCell

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Trigger help needed!
« on: 09 Jan 2004, 16:42:16 »
I readed Armsty's Trigger tutorial but it won't work  :-\
I made 2 West Soldiers. One is Player and one AI
And I made A Civillian Named:CF and an empty jeep.

For the AI Soldier I made 2 Move Waypoints 1 Cycle and 1 GET IN where the empty jeep is.

I made 1 trigger:
Type: Switch
On Activation: !(alive CF)

So I Preview my Mission I killed the Civillian but the WEST Soldier won't move to the jeep in Aware,He just looks at me and after 5 sec he Just Moves the same way over and over But he doesn't go to the jeep.

Anyone know what I dit wrong? or what is missing? ???

Offline h-

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Re:Trigger help needed!
« Reply #1 on: 09 Jan 2004, 18:20:49 »
Quote
For the AI Soldier I made 2 Move Waypoints 1 Cycle and 1 GET IN where the empty jeep is.
Why would you use Cycle waypoint in that...? Use regular move...
And you have to synchronize the switch trigger with the get in waypoint (Actually come to think of it, you don't need it to be a switch trigger, regular would do just fine...)

The Cycle waypoint is never completed so that's why your AI soldier does not get in the jeep...

The !(alive CF) needs to be in the triggers Condition NOT on activation field...

So you use regular move instead of the cycle and regular trigger (with !(alive CF) condition) synchronized with the Get In waypoint... Should work...

But as allways, not guaranteed  ;)..
« Last Edit: 09 Jan 2004, 18:22:09 by HateR_Kint »
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Offline dmakatra

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Re:Trigger help needed!
« Reply #2 on: 09 Jan 2004, 22:36:32 »
You done everything correctly but 2 things:

1. the !(alive CF) should be in the condition field, not on act.
2. Synch the trigger with the soldiers cycle WP.

:beat: *Gets Tuted* :beat:

Offline macguba

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Re:Trigger help needed!
« Reply #3 on: 10 Jan 2004, 01:27:34 »
Make sure that the GETIN waypoint is attached to the jeep, not just at the same place.

HateR_Kint, the cycle WP is presumably so that the two loons keep moving around the patrol path until the appropriate moment.   Otherwise they would get to the second move WP and just stop.
Plenty of reviewed ArmA missions for you to play

Offline h-

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Re:Trigger help needed!
« Reply #4 on: 10 Jan 2004, 01:33:05 »
Quote
HateR_Kint, the cycle WP is presumably so that the two loons keep moving around the patrol path until the appropriate moment.  Otherwise they would get to the second move WP and just stop.

Oh, I see that now... Should've read that a second time before replying...
My bad... :-[
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INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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DarkCell

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Re:Trigger help needed!
« Reply #5 on: 11 Jan 2004, 00:24:04 »
Sorry But I'm Dutch and Don't know what Synch is :-[

Can Somebody explain the word Synch a bit Better to me?

Does it means that I have to put the Trigger flag on top of the Cycle Waypoint? or does the Cycle Waypoint has to be in the Trigger Area?

Plz Explain it a bit easier to me PLZZZ Sorry I'm NooB sometimes :-X

Offline Planck

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Re:Trigger help needed!
« Reply #6 on: 11 Jan 2004, 01:01:04 »
When you are in the Editor you have:

Units - F1
Groups - F2
Triggers - F3
Waypoints - F4
Synchronize - F5
Markers - F6

You need to choose Synchronize then drag a line between the trigger and the waypoint, the same way you do when grouping units together.


Hope this helps


Planck
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DarkCell

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Re:Trigger help needed!
« Reply #7 on: 11 Jan 2004, 01:05:07 »
THNX  Planck! :)

I didn't know it suppose to be that thing but okay you helpt me out M8! 8)