Home   Help Search Login Register  

Author Topic: MP coop Respawn (newbie)  (Read 1292 times)

0 Members and 1 Guest are viewing this topic.

Snoop

  • Guest
MP coop Respawn (newbie)
« on: 06 Jan 2004, 22:50:15 »
do I create the description.ext in:
C:\Program Files\Codemasters\OperationFlashpoint\Templates\"Mission Folder"
???
where "mission folder" is the same name as the mission I'm trying to script?
thank you

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
  • You want to talk about it, yes?
    • OFP Team Finlanders
Re:MP coop Respawn (newbie)
« Reply #1 on: 06 Jan 2004, 22:52:45 »
Umm.. now I know nothing of these templates you're maybe using, but if you're making the mission the 'normal' way in editor and you save it as a user mission, as default it goes to
c:\codemasters\operation flashpoint\users\yourusername\missions\yourmissionname
Not all is lost.

Snoop

  • Guest
Re:MP coop Respawn (newbie)
« Reply #2 on: 06 Jan 2004, 23:07:24 »
Okay, so does the script embbed itself into the mission when it is exported into the C:\Program Files\Codemasters\OperationFlashpoint\MPMissions
folder???
thanks :)

Snoop

  • Guest
Re:MP coop Respawn (newbie)
« Reply #3 on: 06 Jan 2004, 23:15:48 »
I tested it, and it works. Thank you, that got me off in the right direction  ;D