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Author Topic: Allowfleeing  (Read 439 times)

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Offline cinevistaman

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Allowfleeing
« on: 06 Jan 2004, 05:20:05 »
I have a lot  of fun programing my own missions and tweeking them to make them more interesting, but I haven't taken much time to keep up with all the detailed changes that have occurred as ofp has advanced to newer versions. I currently work with 1.91.

Comparing the old 'Un-official OFP Comm. Ref. Manual' with the newer Official 'OFP-Resistence: Scripting Commands', it appears that the 'Allowfleeing' command no longer exists. Is there an equivalent replacement command. If not, does anyone know of a simple scripting snippet that would accomplish the same result?

Thanks for your help!



Offline Burn

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Re:Allowfleeing
« Reply #1 on: 06 Jan 2004, 05:25:05 »
I think your mistaken :-\... allowFleeing should still work.

Offline cinevistaman

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Re:Allowfleeing
« Reply #2 on: 06 Jan 2004, 05:45:21 »
Goodnight, your right!

I had done a text search in the Res guide and nothing came up. But, I just did a scan of the 'A' section, and, lo, right there it is. I guess another case of 'Male Blindness' as my wife would say.

Thanks for opening up my eyes.