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Author Topic: Helicopter waypoints and landing??!  (Read 2545 times)

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Neal

  • Guest
Helicopter waypoints and landing??!
« on: 30 Dec 2003, 18:24:35 »
1. I have 3 helicopters on a waypoint to Transport Unload to an area. Yet everytime they get there the guys are "forced" out. I want the helis to land not force everyone out in mid air. Can anyone help me here?

2. I want those 3 helis to go back to base and pick up any troops who have respawned ( player NOT AI ) and then unload at that certain area over and over till they either are blown up or are out of fuel or the missions over. How?

3. I want 3 OTHER helis to come in after a certain number of minutes or enemies killed. What would I need to do to make a trigger do that?
The helicopters would pick them up and head back to the main base.

« Last Edit: 30 Dec 2003, 19:01:58 by Neal »

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #1 on: 30 Dec 2003, 20:37:05 »
I can help for the first one,

you need to make each "player" "ungrouped", = don't group em together
same with helis = again don't group the three together

then, make your heli waypoints, first one (load) then second (transport unload) , then make another trigger on cycle

now each player needs they're own waypoints to a specific heli wp(waypoint) first one (get in) and put this next to the first heli wp (load), now make a second wp (get out) next to the second heli wp (transport unload) of the same heli.

now all u have to do is syncronise the specific wp's,  heli wp (load) to player wp (get in), then heli wp (transport unload) to player wp (get out).

now heres the thing, if this is a ctf, deathmatch, etc. map, then this will/should work, but I think it will work best if each player has his/her own heli to get into, cause if they don't and you make more than one person need to get in heli, it won't take off untill both or all are in it. another thing is the multipal helis running back and forth will collide with eachother, it is enevatable, so make sure they have plenty of space to move back and forth.

personally I would make the "respawn point" at the heli droppoff point, this way you can have all peeps get into one heli, everyone gets to see the "coolness" of your map, maybee add music and camera effects, then they get to play your mission, or ctf or whatever, now if it is a ctf or vs map, you could look at dropzone for example, simplicity is golden my friend, that is the key to a successful map, IMHO.  if u don't believe me, hopp into a vs map game online and see how many peeps complain about "long intros" or haveing to run a far way to get to the "action".

do your thing and make it kewl, gl chief  ;)

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #2 on: 31 Dec 2003, 01:27:45 »
I am trying to create a co-op sebnam game. Helicopters fly in to the LZ. Drop the guys off. They head back and dont do anything from then on. ( I changed the idea of a non-stop helicopter ride )
Then at the end of the mission like when a certain number of enemies are killed or certain amount of time a chinhook (ch47) comes in and picks everyone up and brings them back to base.

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #3 on: 31 Dec 2003, 21:08:43 »
Neal wrote:
-I am trying to create a co-op sebnam game. Helicopters fly in to the LZ. Drop the guys off. They head back and dont do anything from then on. ( I changed the idea of a non-stop helicopter ride )
Then at the end of the mission like when a certain number of enemies are killed or certain amount of time a chinhook (ch47) comes in and picks everyone up and brings them back to base.

are u saying that this is what u want and can't get it to work or this is what is happening?

if this is what is happening and you want the heli to make multipul "droppoffs" then all you have to do is this:

1. create heli wp 1 (load)
2. create heli wp 2 (transport unload) at dropoff
3. create heli wp 3 (load) back at the base
4. create heli wp 4 (transport unload) back at the "lz"

the first two waypoints will be for the first set of soldiers to taxi to the lz, the second matching will be for the second group of soldiers.

5. create 1st sp(1st soldier platoon) wp 1 (get in) next to heli wp #1, then syncronise them together, heli will not take off untill all get in.
6. creat 1st sp wp 2 (get out) next to heli wp 2 (transport unload), then sync these two, heli will be forced to land and let all out before taking off.

7. create 2nd sp wp 1 (get in) next to heli wp 3 and sync these together,
8. create 2nd sp wp 2 (get out) next to heli wp 4 and sync these together

now what this all will look like is a heli constantly dropping off  your soldiers, after the second wp on both groups you and send em off to die or whatever.

now for the heli at the end you can do this:

1. make  a heli way off map, so it is out of view of everything we will call this heli oh, say... "H"
2. make H in the vehicle option screen "flying" this will be changed from the default of "in formation" or somthing like that.
3. make first wp real close to where u put it, wp 1 (move)
4. make wp 2 (load) at place you want the soldiers to be picked up from,
5. all soldiers you want picked up will have to eventually have a wp synced to H's wp 2 (transport load) ++++++or you could make more than one "H" for pickup, remember NOT to group you "pickup" helis together.

now for you trigger.

6. make a trigger on the enemy position, oh say 250x250

east/not present

condition:this
on activation:hint "BLA BLA BLA"

where i have put bla bla bla put any sort of "radio message" u want or search in these forums to make an actual "radio message".  the one I have shown u makes a "ding" noise and words pop up in top left corner.

7. sync this trigger to H's wp 1, what will happen is this:

soldiers get into heli, land at lz, fight enemy force, when area is clear of the enemy, your trigger will trigger, H will come and pick'em up with hint message up in corner.

I don't know if you already know this so I just put it out there the easyest way i know how, just trying to help ya out.  ;)

now if you need to know how to make your pickup heli come in after a certain time, i'll tell you how to make a "trigger" trigger another trigger lmao. don't know if i can make that anymore confusing for ya.

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #4 on: 01 Jan 2004, 21:49:01 »
How about like a certain amount of time the trigger is activated?

See I have been editing for OFP for about 2 months. So call me a n00b.

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #5 on: 01 Jan 2004, 23:16:47 »
I can help for the first one,

you need to make each "player" "ungrouped", = don't group em together
same with helis = again don't group the three together

then, make your heli waypoints, first one (load) then second (transport unload) , then make another trigger on cycle

now each player needs they're own waypoints to a specific heli wp(waypoint) first one (get in) and put this next to the first heli wp (load), now make a second wp (get out) next to the second heli wp (transport unload) of the same heli.

now all u have to do is syncronise the specific wp's,  heli wp (load) to player wp (get in), then heli wp (transport unload) to player wp (get out).

now heres the thing, if this is a ctf, deathmatch, etc. map, then this will/should work, but I think it will work best if each player has his/her own heli to get into, cause if they don't and you make more than one person need to get in heli, it won't take off untill both or all are in it. another thing is the multipal helis running back and forth will collide with eachother, it is enevatable, so make sure they have plenty of space to move back and forth.

personally I would make the "respawn point" at the heli droppoff point, this way you can have all peeps get into one heli, everyone gets to see the "coolness" of your map, maybee add music and camera effects, then they get to play your mission, or ctf or whatever, now if it is a ctf or vs map, you could look at dropzone for example, simplicity is golden my friend, that is the key to a successful map, IMHO.  if u don't believe me, hopp into a vs map game online and see how many peeps complain about "long intros" or haveing to run a far way to get to the "action".

do your thing and make it kewl, gl chief  



I tried that but the helicopters just fly above us and dont land or anything.

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #6 on: 02 Jan 2004, 04:49:26 »
you have to make sure they are syncronized to the corasponding wp, or they'll do just what you've explained.

you could try this to just show you it works:

make new map on deasert island

make a "west platoon"

make west platoon's first wp "get in" twenty feet from the platoon

make west platoon's second waypoint (get out) far far away

now, make heli

heli wp1 (load) put right next to west platoon's wp1 (get in)

heli wp2 (transport unload) put right next to west platoon's wp2 (get out)

now, very important, syncronise them together,

west platoon's wp1 syncronised to heli's wp1,

west platoon's wp2 syncronised to heli's wp2,

this is what will happen if done correctly, west platoon will get into heli, heli won't take off untill all are in, then heli will "taxi" your soldiers to wp2, again, heli won't take off untill all are in.

first tell me you've succeded in this, then i will repost for heli to make multipul droppoffs, so your heli will continue to dropp off soldiers.
« Last Edit: 02 Jan 2004, 08:31:17 by =TERA=-Forrest »

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #7 on: 02 Jan 2004, 19:53:08 »
Alright. I have that done.

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #8 on: 02 Jan 2004, 23:28:50 »
good job,

so now heli picks up your troops and drops em off, now we will make it so heli goes back to the original position and picks up another platoon.

heli wp 3 (load) put this right next to but not on top of, heli wp 1

heli wp 4 (transport unload) put next to but not on top of, heli wp 2

now, make another west platoon, put right next to your first west platoon,

platoon 2's wp 1 (get in) right next to heli's wp 3 (load), again next to but not on top of.

platoon 2's wp 2 (get out) will go next to heli's wp 4 (transport unload), next to but not on top of.

now all you have to do is syncronise the corasponding wp's

platoon 2's wp 1 to heli's wp 3
platoon 2's wp 2 to heli's wp 4

now this is what should happen if they are done correctly,  heli picks up first platoon, taxis them to LZ and dropps em off, heli then after all are out goes back and picks up platoon 2, taxi's them to LZ and drops them off.

you can continue this as many times as you want, multipul dropp offs for one heli.  ;) I hope this helps you out, now, when you learn somthing and somone else needs help you can repay me by helping them, ;) good luck!

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #9 on: 03 Jan 2004, 01:40:43 »
That I understand. But what I am trying to do is if the person dies they respawn back at the main base. ( I have the respawn done ) Then when the spawn and the helicopter makes its way back to base it picks the person up and again and goes back to the LZ area. I have tried cycle but the helicopter dosent land to pick the person up. Just goes back and forth in the air.

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #10 on: 03 Jan 2004, 01:59:08 »
hmmmmm, you may not be able to do that, if there is a way, you'll most likely need a script made, I won't be able to help with that, sry

I'll play with a made up mission to see if I can find a way to get it to work, if I succeed i'll post it ;)

Neal

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #11 on: 03 Jan 2004, 03:05:47 »
Well if Anyone else is listening here and could helpfully make me a script with above it will help me a lot.

xXNismoXx

  • Guest
Re:Helicopter waypoints and landing??!
« Reply #12 on: 04 Jan 2004, 10:08:43 »
well it seems to me you'll need a script, somthing that will respawn wp's with the player.  I do believe this is possable, but I'm very sry, I can't help  ???