Hey guys
Im a huge fan of flashpoint who has never got involved with the community,however better late tahn never i guess
.
Anyway ive recently got involved in a OFP mod and have run into problems...ive been informed that these are old probs taht are pretty well known however being new I was wondering if I could have some guidence a sim a little unsure where to look (having checked for tutorials).
Basically I use 3dstudiomax as my main model program,ive made my model,painted the textures in Photoshop,put them into maps of the right sizes (64x64,256x256,256x64 etc etc) and have changed them into .tga format and remapped them in studiomax.
I have oped these .tga files in The texture_viewer and they come out as a block of grey,which is cos of the alpha channel I belive not sure why though(?) Anyway I then save as, Main_top.pac but it comes out as "main_top.pac.paa"...
Im not sure why.
However on we go I then use O2lite and import my .3ds model,having put the textures in the same folder as the .3ds model and only a number of them work. Out of the 12 or so textures I have...about 3 have worked perfectly another 2 all the mapping has gone to pot and all the rest "cannot be found".
Why can't these texture be found?? they are in the same folder as the model or is a problem with my texture formats and alpha channels causing O2 not to find them.
Any help or linsk to info on this would be much appreciated.
Cheers
John