Greetings,
@fragsta - The PsyProductions script will be in the Beta Testing board here soon, after finalising and internal testing. It should be ready for general release (as V1.0) sometime in the next two weeks.
@Col Klink - countType is what the PsyProductions script uses, and it's invaluable. Once you've picked up the objects in the area, you can filter them using
_ships = "SHIP" countType [_obj1, _obj2, _obj3, _obj4]
detecting any unit of type "SHIP", and numbering
Be careful when using nearestObject that you don't detect the player unit. This has been a great problem with the MOPD system, as it periodically detects the source unit (i.e. the player), and my attempts to filter this have not yet succeded. I have tried
? _targ1 == _unit: _targ1 = objNull
and
? _targ1 == player: _targ1 = objNull
With little success. It will not detect if the target is the same as the player. For reference, _targ1 is the target picked up the nearestObject command after the first cycle of the MOPD system. The current version of MOPD (0.5) cycles 4 times and therefore, selects 4 targets (_targ1..._targ4).
Has anyone got any ideas on how to resolve this?
Looking forward to the release of the lifejackets Colonel (it does look a little stupid bailing from a PBR in a zodiac, which is almost as large)
, and the next version of the fishing boats.
-PsyWarrior
-PsyProductions