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Author Topic: cancelling helo extraction  (Read 748 times)

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marcinko

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cancelling helo extraction
« on: 25 Nov 2003, 23:42:58 »
I'm trying to make a mission wherein after I accomplish all objectives a helicopter is automatically dispatched to a pre-detemined landing zone.  I want to make it so I can cancel the extraction if there are too many enemy forces near the LZ.  Is it possible to set up a trigger (radio alpha) that would be able to cancel the helicopters wp's and send it back to base?  Our possible set a trigger around the LZ that if there are x number of enemy units the helicopter will autimatically cancel the extraction??  

Offline Tomb

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Re:cancelling helo extraction
« Reply #1 on: 26 Nov 2003, 00:19:40 »
howsabout making that trigger the other way around?! :thumbsup:

Like, if there are LESS than, say 12 hostile morons near the lz then yer bird will do the flying!


setup a trigg & let it cover the lz area, then use an "east countside thislist" condition or alike...
and drag a blue synch. line from trigger to chopper wp

In short, the chopper will come in & pick you up if you clear the lz.
you could make it a TIMED trigger - just to buy ya some time to killum all  ;)

(I take it you can do the details by yerself, or post back here).  :-*


hope yanno what I mean, m8


8 Ball

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Re:cancelling helo extraction
« Reply #2 on: 26 Nov 2003, 10:15:16 »
    marcinko,

If you want to use a radio command to send the helo back to base, you could use a switch trigger. Just create a trigger activated by radio alpha, and set the type to "switch" and  draw a synchro. line to the chopper lz wp. That will have the helo skip that wp and all others before it and go on to the next one right away. :)

But if the player doesnt call the radio command and the chopper picks them up, the helo will wait untill they get the radio command before moving on. Might cause some problems. :)

Hope this helps ;)

Offline macguba

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Re:cancelling helo extraction
« Reply #3 on: 26 Nov 2003, 13:16:48 »
For the radio message appearence:

in your init.sqs

"1" setRadioMsg "null"


In a trigger somewhere

On Activation:   "1" setRadioMsg "Cancel extraction"


Syntax not guaranteed.    As Tomb and 8Ball have indicated, it's all just a question of switch triggers.
Plenty of reviewed ArmA missions for you to play