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Turrets, Tanks and Guns aiming
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Topic: Turrets, Tanks and Guns aiming (Read 1134 times)
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SafetyCatch
Members
War...it's fantastic!
Turrets, Tanks and Guns aiming
«
on:
21 Nov 2003, 13:44:28 »
Hi there
I'm making a WW2 mission where you have to destroy some artillery positions
I want the turrets on the artillery guns to look up as thought they are targeting something miles away
Is there anyway i can do this without setposing a barrel 1000 feet up and making the gun target it
Thanks
Safety
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macguba
Former Staff
Re:Turrets, Tanks and Guns aiming
«
Reply #1 on:
21 Nov 2003, 13:51:36 »
I doubt it. Anyway, what's wrong with the method you suggest? As long as the target is far enough away the player won't be able to see it.
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Plenty of
reviewed ArmA missions
for you to play
SafetyCatch
Members
War...it's fantastic!
Re:Turrets, Tanks and Guns aiming
«
Reply #2 on:
21 Nov 2003, 17:46:13 »
OK i'll try it
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m21man
Guest
Re:Turrets, Tanks and Guns aiming
«
Reply #3 on:
21 Nov 2003, 18:29:59 »
Why a barrel? Why not use a gamelogic instead?
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macguba
Former Staff
Re:Turrets, Tanks and Guns aiming
«
Reply #4 on:
21 Nov 2003, 19:55:05 »
You can't target a GL. I believe there is an invisible target addon somewhere.
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Plenty of
reviewed ArmA missions
for you to play
Tyger
Former Staff
I was at OFPEC when it still had dirt floors...
Re:Turrets, Tanks and Guns aiming
«
Reply #5 on:
22 Nov 2003, 02:45:54 »
Or an invisible H. You can target those I believe.
At least, I think...
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"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell
MSG Mike Everret - We Will Never Forget - '75-'08
Unnamed
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Re:Turrets, Tanks and Guns aiming
«
Reply #6 on:
22 Nov 2003, 04:38:14 »
Try using the DoWatch command on a position infront and above your guns?
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SafetyCatch
Members
War...it's fantastic!
Re:Turrets, Tanks and Guns aiming
«
Reply #7 on:
22 Nov 2003, 13:03:30 »
right ok, i'll try it
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Turrets, Tanks and Guns aiming
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