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Author Topic: pop up  (Read 3398 times)

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Kaliyuga

  • Guest
Re:pop up
« Reply #15 on: 21 Sep 2002, 23:45:01 »
  Hmm just to clear something else up ... setdammage is between 0 and 1.0   using 4.0 does not result in any more damage or bigger explosion...


Gameer_77

  • Guest
Re:pop up
« Reply #16 on: 21 Sep 2002, 23:50:16 »
Apart from the drunk guys ;) :cheers:

 8)PEACE

Mike

  • Guest
Re:pop up
« Reply #17 on: 30 Sep 2002, 10:10:51 »
Im unsure if this will work but usually when u set an AI's behaviour to stealth they lay down.. Maybe u could switch the behaviour from Stealth to Aware then back to Stealth?..

would look like this:

Code: [Select]
p1 setbehaviour "STEALTH"
p2 setbehaviour "STEALTH"
p3 setbehaviour "STEALTH"
~2
p1 setbehaviour "AWARE"
~2
p1 setbehaviour "STEALTH"
~2
p2 setbehaviour "AWARE"
~2
p2 setbehaviour "STEALTH"
~2
p3 setbehaviour "AWARE"
~2
p3 setbehaviour "STEALTH"
~2

Not sure if this would work better or worse or at all  :-\