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Author Topic: Making Trigger and Enviroment Sounds  (Read 1124 times)

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PRiME

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Making Trigger and Enviroment Sounds
« on: 12 Sep 2002, 08:26:26 »
I know how to make voice and anonymous sounds but would like to add in some environment and trigger sounds as when I use Anonymous everyone on the map hears it no matter how far away they are and Voice would make the person talk the sound so I just want a sound to come from a certain area, I'm using this as a popper mine sound, kinda  a klick sound.

Can anyone help me. I know its something to put in the description.ext file just not sure.

PRiME

  • Guest
Re:Making Trigger and Enviroment Sounds
« Reply #1 on: 12 Sep 2002, 08:51:12 »
Figured it out in the comref . DOn't reply

Offline Black_Feather

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  • I'll never forget you Daisey.
Re:Making Trigger and Enviroment Sounds
« Reply #2 on: 12 Sep 2002, 15:46:17 »
if anybody else wants to know, in you description.ext

class CfgEnvSounds
{
   sounds[] = {example};

   class example
   {
      name = "soundname";
      sound[] = {"soundname.ogg", db+10, 1.0};
      soundNight[]={"soundname.ogg", db+10, 1.0};
      titles[] = {};
   };
};

Offline Nixer6

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Re:Making Trigger and Enviroment Sounds
« Reply #3 on: 12 Sep 2002, 17:43:08 »
Thanks BlackFeather!

I wanted to know ;D
Why do I have to be a Rocket Scientist to make a good mission?