Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Making Trigger and Enviroment Sounds
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Making Trigger and Enviroment Sounds (Read 1124 times)
0 Members and 1 Guest are viewing this topic.
PRiME
Guest
Making Trigger and Enviroment Sounds
«
on:
12 Sep 2002, 08:26:26 »
I know how to make voice and anonymous sounds but would like to add in some environment and trigger sounds as when I use Anonymous everyone on the map hears it no matter how far away they are and Voice would make the person talk the sound so I just want a sound to come from a certain area, I'm using this as a popper mine sound, kinda a klick sound.
Can anyone help me. I know its something to put in the description.ext file just not sure.
Logged
PRiME
Guest
Re:Making Trigger and Enviroment Sounds
«
Reply #1 on:
12 Sep 2002, 08:51:12 »
Figured it out in the comref . DOn't reply
Logged
Black_Feather
Former Staff
I'll never forget you Daisey.
Re:Making Trigger and Enviroment Sounds
«
Reply #2 on:
12 Sep 2002, 15:46:17 »
if anybody else wants to know, in you description.ext
class CfgEnvSounds
{
sounds[] = {example};
class example
{
name = "soundname";
sound[] = {"soundname.ogg", db+10, 1.0};
soundNight[]={"soundname.ogg", db+10, 1.0};
titles[] = {};
};
};
Logged
Nixer6
Members
Re:Making Trigger and Enviroment Sounds
«
Reply #3 on:
12 Sep 2002, 17:43:08 »
Thanks BlackFeather!
I wanted to know ;D
Logged
Why do I have to be a Rocket Scientist to make a good mission?
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Making Trigger and Enviroment Sounds
Top of page