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Getting A Unit To Sit Down
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Topic: Getting A Unit To Sit Down (Read 1502 times)
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Eat_Lead
Guest
Getting A Unit To Sit Down
«
on:
11 Sep 2002, 21:01:34 »
this is a simple question but i cant find the answer anywhere (Yes, i HAVE searched the faq AND the fourm)
is there also a way of making them stay sitting down or can u just use the 'this dissableAI "MOVE";' command?
:cheers:
cheers
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Wolf
Guest
Re:Getting A Unit To Sit Down
«
Reply #1 on:
11 Sep 2002, 21:05:36 »
Use
Guyname switchmove "Effectstandsitdownstill"
Use that in a trigger.
If the unit has a weapon, they will stay down.
If they are unarmed, they will only stay down for a few seconds.
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Eat_Lead
Guest
Re:Getting A Unit To Sit Down
«
Reply #2 on:
11 Sep 2002, 21:43:59 »
cheers, nice responce time as well
ow ya one, ;D :cheers:
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Davies1
Members
Bugger this for a game of soldiers!
Re:Getting A Unit To Sit Down
«
Reply #3 on:
11 Sep 2002, 22:08:41 »
you can also place it in their initialization box
if it doesnt work try
this setbehaviour "safe"; this switchmove "effectstandsitdown"
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Beer is the fuel for the Heavy Metal Engine.
macguba
Former Staff
Re:Getting A Unit To Sit Down
«
Reply #4 on:
12 Sep 2002, 02:12:26 »
Check out the Unofficial command reference guide for a whole bunch of these effects.
Last time I looked it was available through the Editor's Depot, but you had to follow the link to the old Ed Depot.
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Plenty of
reviewed ArmA missions
for you to play
Eat_Lead
Guest
Re:Getting A Unit To Sit Down
«
Reply #5 on:
12 Sep 2002, 22:01:14 »
k, ill try that as well,
(sory ive taken so long 2 reply but ive been @ skool all day)
:gunman::joystick:
«
Last Edit: 12 Sep 2002, 22:02:36 by Eat_Lead
»
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Eat_Lead
Guest
Re:Getting A Unit To Sit Down
«
Reply #6 on:
12 Sep 2002, 22:07:20 »
yup, found it,
cheers
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Getting A Unit To Sit Down
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