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Author Topic: Getting A Unit To Sit Down  (Read 1502 times)

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Eat_Lead

  • Guest
Getting A Unit To Sit Down
« on: 11 Sep 2002, 21:01:34 »
this is a simple question but i cant find the answer anywhere (Yes, i HAVE searched the faq AND the fourm)
is there also a way of making them stay sitting down or can u just use the 'this dissableAI "MOVE";' command?

 
:cheers:
cheers

Wolf

  • Guest
Re:Getting A Unit To Sit Down
« Reply #1 on: 11 Sep 2002, 21:05:36 »
Use
Guyname switchmove "Effectstandsitdownstill"
Use that in a trigger.
If the unit has a weapon, they will stay down.
If they are unarmed, they will only stay down for a few seconds.

Eat_Lead

  • Guest
Re:Getting A Unit To Sit Down
« Reply #2 on: 11 Sep 2002, 21:43:59 »
cheers, nice responce time as well
ow ya one, ;D :cheers:

Offline Davies1

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  • Bugger this for a game of soldiers!
Re:Getting A Unit To Sit Down
« Reply #3 on: 11 Sep 2002, 22:08:41 »
you can also place it in their initialization box
if it doesnt work try

this setbehaviour "safe"; this switchmove "effectstandsitdown"

Beer is the fuel for the Heavy Metal Engine.

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Getting A Unit To Sit Down
« Reply #4 on: 12 Sep 2002, 02:12:26 »
Check out the Unofficial command reference guide for a whole bunch of these effects.

Last time I looked it was available through the Editor's Depot, but you had to follow the link to the old Ed Depot.
Plenty of reviewed ArmA missions for you to play

Eat_Lead

  • Guest
Re:Getting A Unit To Sit Down
« Reply #5 on: 12 Sep 2002, 22:01:14 »
k, ill try that as well,
  (sory ive taken so long 2 reply but ive been @ skool all day)
  :gunman::joystick:
« Last Edit: 12 Sep 2002, 22:02:36 by Eat_Lead »

Eat_Lead

  • Guest
Re:Getting A Unit To Sit Down
« Reply #6 on: 12 Sep 2002, 22:07:20 »
yup, found it,
  cheers