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Custom Anim
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Topic: Custom Anim (Read 833 times)
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Cpl. Vagabond
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Custom Anim
«
on:
27 Oct 2003, 19:04:41 »
Ok, i had a custom anim made for my by PontiFex (infantry anim) and i wanted to make it so that when the guy gets into my aircraft he will assume the custom anim, how do i do this?
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Kaliyuga
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Re:Custom Anim
«
Reply #1 on:
27 Oct 2003, 19:33:33 »
you can define the animations used in these parts of your config.cpp
This is the animation for climbing into the vehicle:
gunnerinAction = "manactcargo";
and this is the animation for sitting in the vehicle:
driverAction="ManActJeepDriver";
for a custom animation I believe you need to use the .pbo name in place of the "ManActCargo" or "ManActJeepDriver"
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Cpl. Vagabond
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Re:Custom Anim
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Reply #2 on:
27 Oct 2003, 19:35:17 »
so
driverAction="vag_trooper/jetanim";
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