Other artillery scripts all seem to have some significant drawback or other.
This one takes all the best bits from other scripts and makes good use of them.
Map Marker targeting, Accurate ranging, Accurate terrain height compensation, quick and easy to command, customisable fire pattern, easily scalable and re-locatable, infinate/standard ammo, uses real tanks with real shells, see them hear them incomming!, Individual targeting for dispersed artillery
Try it and try the others - you'll see what I mean!
Description and history documentation can be viewed at the following location:
http://myweb.tiscali.co.uk/smaluniverse/Artillery.htmIt was too big to be included.
Credits:
Malboro and Foster for earlier Artillery scripts that have been plundered for advancement of this idea (recognise this Demo Mission?)
Razorwings18 for the terrain height calculation method in his Skiing demo.
SnYpir for the elements of the ‘user marker' target indication method.
All on GameSpy for helping me kick ideas about and offering other viewpoints on my failing ideas.
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Development History:
V1.12:
Removed 'SetDir' for artillery units - not required and eliminates 'Position Error:Correcting' message
Fixed 'InfinateAmmo' flag - now removes magazines before adding another.
Added hints as an introduction to use.
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Currently working on:
Multi Player considerations.