This is from the editors depot:
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skipTime duration
Operand types:
duration: Number
Type of returned value:
Nothing
Description:
Skip time. Daytime is adjusted, weather change is estimated, no changes in any units are done. Duration is in hours.
Example:
skipTime 2.5
comment »
macguba September 11, 2003, 04:45
The tide (of the sea) is also adjusted.
Roni October 06, 2003, 07:13
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file -
#loop
skiptime .00333
~0.1
goto "loop"
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky !
macguba October 06, 2003, 15:35
Not to be confused with accTime.
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for commands and stuff always check the editors depot first.
Anyway, use skiptime through a trigger or script. I find it's best to use a blackout and blackin if what you're doing is giving the player the option (or even automatically) forcing time to pass mid-mission.