How do I get units to go where I tell them in a cutscene? I've given them waypoints, but then they stop at each WP to have a quick chat and a coffee, and they still take a straight line between them rather than follow the roads. And... well, OK, a bit of detail:
The intro is set on Winter Nogojev, and I have a unit of three BAS motorbikes. They are to drive from the second-to-westernmost base to the westernmost base, going through wossname, Krasnojev or whatever it's called. At the wire fence, I've set up a VCP (following the instructions in SoldF 2001, the Swedish standard manual ;D) with a barrel chicane and so on.
Now, the problems.
The bikes go off-road all the time, and only go by road when it's convenient for the poor dears. How do I make them stay on the roads?
How can I make them go straight through waypoints without stopping for a quick brew-up? I've tried using game logics and
bike1 domove route_1
(where "route_#" are the game logic 'waypoints' and "bike1" is the lead bike; the others are in formation), but they seem to ignore it.
At the VCP, they don't seem to want to go through the big gap in the fence at the road, they always drive up and down along the fence a few times; they've never found the gap.
Also at the VCP, the soldiers manning it refuse to follow orders; they don't stand where I tell them, they cluster together, and the machine gunn