neah changes... but where triggers use "Condition" fields, scrolls just have a "?" mark.
but ya know this, right?! thats all there is to it, m8
here's the scripted version:
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; count all in chopper
?(("_x in Bird1" count units GroupName) <1): deleteVehicle Bird1
; that would (if <1) activate the stuff after the colon above, and thus delete the bird if she's empty.
; But if there is a CREW flying the bird, ya better count CARGO units only!
; so crew in helo must be ==2 (driver, gunner), or else the bird is not deleted.
; exit script if any soldiers are in cargo.
?!(count (crew Bird1) >2): exit
; delete bird if she only carries the pilot, gunner.
?(count (crew Bird1) <=2): delete.... etc.
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that should do it, m8