Ok, so using this:
Unit_name allowfleeing 0
Will stop a unit or group from fleeing. THough my question is how can I change this so that instead of using a Unit or group, I could perhaps declare the entire side, such as WEST or EAST in place of the unit/group.
I tried
WEST allowfleeing 0, but it gave me an error. Does anyone know of any good ways to get around this?