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Author Topic: no points in de-briefing  (Read 835 times)

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pangzi

  • Guest
no points in de-briefing
« on: 23 Sep 2003, 07:50:07 »
I equipped a civilian with a new weapon and changed the side to resistance. Now I get no points for shooting him  :(
In the debreifing there is no mention of killing him.
Code: [Select]

class FNK_man4G:Civilian4

   {   weaponSlots="1    +    16    + 10*  256    + 2*   4096    +    2    + 4*   32";
      displayName="Man4 (G3)";
      vehicleClass="FNK";
      weapons[]={"throw","Put","FNK_G3"};
      magazines[]={ "fnk_g3mag"};
      scope=2;
      cost=400
      accuracy=2.0;
      nightVision=0;
      camouflage=1.70000;
      canHideBodies=0;
      attendant = false;
      threat[]={1, 1, 1};
      side=TGuerrila;
   };
You probably get this question very often. But I could find an answer anywhere.

Anmac

  • Guest
Re:no points in de-briefing
« Reply #1 on: 28 Sep 2003, 15:20:49 »
That is because you used the Civ base class.

Try this instead:

Code: [Select]
class All{};
class AllVehicles:All{};
class Land: AllVehicles{};  
class Man: Land{};
class Soldier: Man{};  
class SoldierGB: Soldier{};
class class FNK_man4G : SoldierGB
{
   vehicleClass="Men";
   scope=2;
   model="MC civil";
   picture="icivil";
   moves="CfgMovesMC";
   displayName="FNK Man 4 (G3)";
   side=2;
   cost=10000;
   accuracy=0.700000;
   weapons[]={"FNK_G3","Throw","Put"};
   magazines[]={"fnk_g3mag"};
};

 ;)