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Author Topic: weapon Addons in decription.ext (Sebnam pack)  (Read 473 times)

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PukingDog

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weapon Addons in decription.ext (Sebnam pack)
« on: 06 Sep 2003, 03:18:26 »
I am trying to add weapon choices in description.ext, but keep getting errors. I depbo ed the sebnam weapons to see the names of the weapons classes. Is that how you determine the proper name. Below are the lines in question from my description.ext class weapons section. The error says "encountered "s" instead of "=" If somone can tell me what I am doing wrong I would greatly appreciate it. TIA

Quote
class sebm16a1
   {count =  2;};
class sebm60
   {count =  2;};
class sebm79
   {count =  1;};
class sebrem700
   {count =  2;};
class sebm14
   {count =  2;};
class seblawlauncher
   {count =  2;};
class sebcar15
   {count =  2;};

Offline Burn

  • Members
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Re:weapon Addons in decription.ext (Sebnam pack)
« Reply #1 on: 06 Sep 2003, 04:18:24 »
 :oWhat?! U don't know how to read?! ::)...

this is from the READ ME :P...
Quote
WEAPON NAMES:

(NOTE: Dispersion levels on the magazines have been increased, if you wish to use standard dispersion
magazines then look for a magazine name ending with a "n")
(eg: For the sebak47, the high dispersion magazine is "sebak47mag", the normal dispersion one is called "sebak47magn"


RIFLES
sebak47          sebak47mag         sebak47magn       sebak47mortar
sebct56          sebak47mag         sebak47magn
sebsks            sebsksmag            sebsksmagn
sebm16a1      sebm16a1mag      sebm16a1magn      sebm16mortar
sebm14          sebm14mag          sebm14magn
sebcar15        sebcar15mag        sebcar15magn


GRENADELAUNCHERS
sebm79          sebm79he, sebm79buck, sebm79HEammobag, Flare, FlareGreen, FlareRed, FlareYellow

sebcar15gl
        Rifle:  sebcar15mag        sebcar15magn
        GL:     GrenadeLauncher,Flare,FlareGreen,FlareRed,FlareYellow,sebm79he,sebm79buck,sebm79HEammobag
sebm16a1gl
        Rifle:  sebm16a1mag        sebm16a1magn
        GL:     GrenadeLauncher,Flare,FlareGreen,FlareRed,FlareYellow,sebm79he,sebm79buck,sebm79HEammobag
sebak47gl
        Rifle:  sebak47mag         sebak47magn
        GL:     GrenadeLauncher,Flare,FlareGreen,FlareRed,FlareYellow,sebm79he,sebm79buck,sebm79HEammobag
     
SHOTGUNS
sebithaca        sebithacashell

RADIOS
sebprc25 (no magazines)
sebtyp63 (no magazines)
These radios are classified as secondary weapons and can be "equiped" and detected via scripts.


MG/SMGs
sebrpd          sebrpdmag          sebrpdmagn
sebm60          sebm60mag          sebm60magn
sebm60s         sebm60mag          sebm60magn
sebm63a         sebm63amag         sebm63amagn
sebm3sd         sebm3sdmag         sebm3sdmagn
sebm45          sebm45mag          sebm45magn
sebm3a1         sebm3a1mag         sebm3a1magn

LAUNCHERS
seblawlauncher          seblawrocket          (AI will target air targets with this weapon)
sebrpglauncher          sebrpgrocket          (AI will target air targets with this weapon)
sebrpg7launcher         sebrpg7rocket
seb90mmrecoiless        seb90mmrocket
sebsa7launcher          sebsa7mag

SNIPER RIFLES
sebmosin        sebmosinmag
sebrem700       sebrem700mag


PISTOLS
sebm1911        sebm1911mag
sebm39hp        sebm39hpmag
sebtokarev      sebtokarevmag
sebflaregun     sebflareWhite, sebflareRed, sebflareGreen, sebflareYellow

And here is a example how to insert weapons in Ur .ext file...
Code: [Select]
class Weapons
{
   class sebm16a1
   {
      Count = 3;
   };
   class sebak47
   {
      Count = 5;
   };
   class sebcar15
   {
      Count = 3;
   };
};

class Magazines
{
   class sebm16a1mag
   {
      Count = 15;
   };
   class sebak47mag
   {
      Count = 15;
   };
   class sebcar15mag
   {
      Count = 15;
   };
};
But next time, please I'm begging U all Read the README... thats why they are called READ ME :P... Ok?!?! ::)

PukingDog

  • Guest
Re:weapon Addons in decription.ext (Sebnam pack)
« Reply #2 on: 06 Sep 2003, 04:26:21 »
Uhhh, guess I should have read the readme a little farther down. Thanks for help.