Besides the force map command, theres also:mapAnimAdd frameOperand types:frame: Array
Type of returned value:NothingDescription:Add next frame to map animation. Format of frame is
[time, zoom, position], format of position is Position2D.
Example:mapAnimAdd [1, 0.1,
getMarkerPos "anim1"]
Time= time passed when moving to a marker pos.
Zoom= Zoom level
Position= Marker pos or in [x,y] coordinates. If you use getMarkerPos,
then set the marker type to invisible, (u will still be able to see it in the editor) and when u move to the marker u can use: markerName setMarkerType "markerType"ex:MarkerOne setMarkerType "Arrow" (it may be that u have to use quotes on the markername, but i'm not shure.)
Set marker type.
Type may be any of: "Flag", "Flag1", "Dot", "Destroy", "Start", "End", "Warning", "Join", "Pickup", "Unknown", "Marker", "Arrow", "Empty"[/b]. U can also set the color of the marker by using: markerName setMarkerColor "color"...
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mapAnimClearType of returned value:NothingDescription:Clear map animation.
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mapAnimCommitType of returned value:NothingDescription:Play map animation.
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mapAnimDoneType of returned value:BooleanDescription:Check if map animation is finished.
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By combining those u should be able to make some pretty informative Intros or cutscenes
, I also recomend checking out how BIS did it in the mission: Tank Platoon... I think it was called that, it was a "capture the hill" type of tank mission (sp), that came with one of the res patches... so just un pbo that one and open it up... there u will get answers to most of the questions about
mapAnim &
forceMap...
hope this helped ;D
.