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Author Topic: associating different ends with outro-win / outro-loose  (Read 434 times)

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Offline goki

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Hi,

I have 2 positive ends and 2 negative ends in triggers. ( end1, end2, end 3, end4 ) I have also 2 game cinematics as outro-win and outro-loose.

How can I associate certain ends with outro-win and outro-loose game cinematics of mine?

for e.g; when player sees debriefing of end4, so that time I want outro-win game cinematic appears on screen.

How can I achieve this association?

note: is there any variable which needs to be put in order to call outro-win or outro-loose game cinematics?

-G.

Offline macguba

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Re:associating different ends with outro-win / outro-loose
« Reply #1 on: 20 Aug 2003, 13:12:47 »
If the game ends with a numbered trigger End#1, End#2, etc. then you automatically get the Win Outro after the debriefing.

If the game ends with a Loose trigger then you automatically get the Loose Outro.

I haven't tried it, but I don't see why you shouldn't use variables to control what is shown in each outro.    For example, if you had two "win" endings you could create two different camera scripts.     The one to be played would be determined by variables, set when the mission ended.

For example, in the game you have two triggers:

Type:  End#1
On Activation:  end1=true; end2=false

Type:  End#2
On Activation:  end1=false; end2=true


In the Win Outro, also two triggers

Condition:   end1
Activation:   [] exec "camera1.sqs"

Condition:  end2
Activation [] exec "camera2.sqs"

Of course it's better to start your camera script from the init field of a unit than a trigger, but you get my point.    The camera scripts can include appropriate deleteVehicle, setPos an dother commands to make sure the end1 outro doesn't have end2 stuff in the background.      Ideally the two outros would be set in different parts of the island so that avoiding conflicts is easy.

An alternative is not to use Outros at all and just have cutscenes at the end of the mission.     I often find that more satisfying anyway.
Plenty of reviewed ArmA missions for you to play

Offline goki

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Re:associating different ends with outro-win / outro-loose
« Reply #2 on: 22 Aug 2003, 12:59:38 »
Hi Macguba,

thanks first. :) I guess I got your point very well but still have a question;

you said: "If the game ends with a Loose trigger then you automatically get the Loose Outro."

but I need "two different loose" with two different debriefings which show the same loose-outro or nothing. so I want to use end3 and end4 as fail-triggers... may I use them?

cause you also said: "If the game ends with a numbered trigger End#1, End#2, etc. then you automatically get the Win Outro after the debriefing."

so if I use end 2 and end3 for failing it is a problem, right?


I have an enemy helicopter and a countdowning trigger which counts and in the end of the countdown, it lets the helicopter leave the island and the mission fails; and debriefing says "time out !" it is the first loose end and win-outro musn't appear !The second loose end is that when player shot the helicopter so that time another debriefing says "you shot the wrong vehicle" and win-outro again musn't appear !

I am a bit confused but only about failing type of ends. I got the variable stuff for "mission complete" matter...

thanks again and waiting,

G
.

KyleSarnik

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Re:associating different ends with outro-win / outro-loose
« Reply #3 on: 22 Aug 2003, 15:39:48 »
I dont think there is a way to have two Loose endings... Well i really dont think thats much help to you but keep asking... you might find a way...