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Author Topic: BOOM!  (Read 491 times)

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SharkDog

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BOOM!
« on: 12 Aug 2003, 22:22:43 »
How can i create an explosion in an intro that will appear like after 20 seconds?

Offline macguba

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Re:BOOM!
« Reply #1 on: 12 Aug 2003, 22:30:54 »
Trigger

Countdown:   20    20    20
Condition:    true
On Activation:     LGB1 = "laserguidedbomb" camCreate getPos Glogic1;   LGB2 = "laserguidedbomb" camCreate getPos Glogic1;

Syntax not guaranteed.    Check the ammo listing for the type of bomb you want.

However, using timings for things in an Intro is not always the best way, different computers run at different speeds and you can get small differences.     So for some people the explosion may be "early" or "late" in the scene.      Probably better to trigger it by some other means.
Plenty of reviewed ArmA missions for you to play

SharkDog

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Re:BOOM!
« Reply #2 on: 13 Aug 2003, 01:07:56 »
Quote
However, using timings for things in an Intro is not always the best way, different computers run at different speeds and you can get small differences.    So for some people the explosion may be "early" or "late" in the scene.      Probably better to trigger it by some other means.


Ouch, I didn't know that, thanks for telling me.

And thanks for the awnser, ill try it out tommorow bedtime! NOOOOOOOO! :noo: