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Author Topic: AI and buildings  (Read 487 times)

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Tinky the target

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AI and buildings
« on: 12 Aug 2003, 00:14:37 »
Hey again!!


I was wondering something else...I'm not sure whether it should be here or not as it is for a cut-scene....but the question is about the feasibility of using AI, cameras and buildings.


I mean, the basic idea is to have a cutscene that shows a west soldier being taken hostage and marched to a building where he is put in the surrender animation with east soldiers watching him.  Then jump the cutscene forward in time to evening, and have one of the guards leave and the other go to sleep using the sleep/wake script (by Xcess).

Then the mission would start, and obviously, you fight your way into the town and get the man out.  Havent decided whether to make it a alert-the-east-guard-kills-hostage mission yet or not.

But as I have absolutely no real idea of camera-bits...is this even feasible?  Can a camera go inside a building?  Or maybe I'm likely to have walls fading in and out, blocking the screen at some points?

Thnx in advance to any advice you could give

Offline Artak

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Re:AI and buildings
« Reply #1 on: 12 Aug 2003, 21:48:45 »
Cameras can go inside buildings and even through walls.. or not if you choose so. I've seen many excellent cutscenes with camera wondering inside buildings, if you spend a bit time with it you'll be able to do it too.  ;)
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