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Author Topic: Nightvision Overlay  (Read 658 times)

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Mox2002

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Nightvision Overlay
« on: 30 Jul 2003, 13:29:31 »
Hi,

Ive got a problem with a sqs scripted intro.
I cant get a nightvision overlay.
I've already browsed the forum for sollutions and the only one I could
find was the one hinting on giving your player nv-goggles which Ive already tried. It works but it requires the players to press the (N)ightvision button themselves (Hence the intro starts out in pitch blackness)
How do I get it automated?
Any idea's would be greatly appriciated.

Offline Messiah

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Re:Nightvision Overlay
« Reply #1 on: 30 Jul 2003, 13:32:25 »
huh?

if i give my player nv goggles when it is night and its in the intro part of the mission editor, he will use them automatically.

thats how i get NV overlay  ::)
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Mox2002

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Re:Nightvision Overlay
« Reply #2 on: 30 Jul 2003, 14:18:13 »
I Believe "intro" to be the magic word here.

Now if you'll excuse me Ill go and feel stupid for some hours now... :P

Thanks Messiah!

Mox2002

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Re:Nightvision Overlay
« Reply #3 on: 31 Jul 2003, 12:51:45 »
Cheered too soon cause this doesnt seem to work in a MP game...(?)... :-\

Offline Messiah

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Re:Nightvision Overlay
« Reply #4 on: 31 Jul 2003, 13:06:45 »
MP might be different.... i only do SP so this is beyond me  :-\

sorry.
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Mox2002

  • Guest
Re:Nightvision Overlay
« Reply #5 on: 31 Jul 2003, 13:14:11 »
Well it might be solvable...you wouldnt happen to know the correct syntax for
a unit putting his nvgoggles on ? this might do the trick if placed in the intro.sqs...