New version 0-64 up.I'm having trouble with my site, or rather Lycos/Tripod are having an "error on page" party so Artak has kindly stepped in to help.
The big differences are
- Outro Loose added
- Outro Win player dead bug fixed
- New script for sending loons up the Hill at the end of the extended version (much better than the old triggers we've been having so much trouble with)
- More/better/fixed dismounts for the Bradleys
- New waypoints for the first Abrams group so it's harder to capture it
- More LAWs
- HK (and other obscure mags) now in ammo crates
Changes list from v0-63 to v0-64Overall the new difficulty level is slightly harderMAKING IT BETTERAdded Outro Loose
Improved credit titles in mission accomplished cutscene
Improved Intro slightly
Second and Fourth Objectives reworded for clarity
Fixed singular/plural problem in count hint
Improved dirt road on hilltop
Replaced triggers with script to send loons up Hill at end of long version
Consolidated some triggers to reduce lag
Reduced area of fog off trigger
Fixed ammo shortages
Removed redundant ammo crates
Removed benchmark command from second chopper
Fixed medium armour group dismount bug
Fixed spinning civilian
MAKING IT EASIERMade gate open action available to all loons, not just player
Reduced probability of a start group from 75% to 50% (offsetting Bradley increase)
East present in the Base end trigger area enlarged slightly
Removed loon in execution barn
MAKING IT HARDERIncreased probability of third Abrams to 67% (from 50%)
Restored conditional dismounts to heavy armour group
Increased probability of Bradley in medium armour group from 75% to 100%
Restored probability of second chopper to 67% (from 35%)
Added LAWs to blackop groups
Added couple of extra blackops at execution barn
Revised waypoints of medium and light armour groups (controlled by switch triggers) to keep them moving