All of my squad are 'In Formation' and facing north. If you changed the 'In Formation' to 'None' and had them looking in different directions
Good point. I hadn't thought of that. I'll have a think.
Capturing it should be very, very difficult. Perhaps you should make it impossible.
The only way to make it impossible is to take it out. I have - and am still - considering it. I'm hoping the new trigger/waypoint arrangement makes it virtually impossible. Normally when you sneak up to armoured vehicles they don't know you're there, but now, once it loses contact with you, it runs off back to its secret loitering point. If you find that of course you're laughing, but that's a risk I'm willing to take.
Still I am not going to give it up on this mission.
Good!
Here's a question for you all. If, when you're in an Abrams or any tank, you get hit by a LAW, do you usually take out the LAW soldier before he hits you a second time? The reason I ask is because I could replace the LAWs with ATs. The AT missile is about twice as powerful as a LAW, so if you usually drop the loon before he fires a second time I will replace them. On the other hand if he normally gets two shots off then the LAW is better, since if he misses with the first he still has the second, and the third.
On my way round I saw that the mines at Ammo & 3 bikes had caught a Bradley.
Lucky you! Except it wasn't luck of course.
I keep hearing the ping of a sniper's bullet bounce off the armour.
I didn't realise "absurd optimism" was hardcoded into those loons ....
d**n, sweating just thinking about it.
The familiies of the dead were told it was a helicopter accident.
I always tell them it was on a death-or-glory secret operation, which they can't be told about.
when I arrived at the firing point I used south of The Hill there was a US fuel truck parked just north west of the hollow where the ammo crates are ...... I saw (at a distance) two more US support vehicles. 1x fuel and 1x ammo I think
There is one support group for West. It has a random composition of vehicles (though there is always at least one repair and one ammo I think) and some dismounts. It starts at a secret location and mostly just has support waypoints. It's behaviour is consistently weird: the other day I found an abandoned repair truck which neither I nor my loons could board. I think the support waypoint is fairly fucked up if the truth be told. However, it doesn't really matter: the West armour can repair successfully with it, which is the important thing, and these guys add a lot of fun to gameplay because they have a knack of turning up at the wrong place at the wrong time. It caused a lot of trouble for the extended ending of the mission, which is now fixed.
I said the output was "ugly but it works".
I haven't had time to play with that yet but I'll make the changes.
I could not have done this with a T72.
Well that's some consolation for me!
Nice pic .. it's no small matter to get the tank up there even if nobody is shooting at you.
(I liked the gate)
Bloody nightmare that was. It turns out that
gate1 setPos getPos gate1
makes the bugger move.
I saw then that my mines had caught 2x Abrams and 2x Bradleys. You evil man!!
Lol you've won now. Since you have already cleared the snipers around the base they (and a bunch of infantry squads, but you won't have any trouble with those) were the last obstacle.
so there is some sort of OFP 'feature' at play here.
I think you're right. Some actions are disabled when you are in a vehicle, but you beat the system be getting out and in again.
I am now brining the second Abrams back into action.
Shouldn't be long now, then.
It is now about 17:30 game time
15 hours pluse retries .... and you're doing it the quick way. It's not bad, is it.
I liked the snipers in the towers - everywhere I look there is great attention to detail.
That's how it's supposed to be.
Many thanks again for all that, keep it coming.