Hey Everyone,
I'm creating a mission where each playable character is in his own group. There are other AI driven west characters in the mission too.
How should I go about determining how many humans are actually playing? Would it be to assign a unique group name in the init field for each playable character, then check the number of alive units in those groups, on mission start?
Or is there another way?
Is there a way to determine if a playable position is being filled by the AI?
Cheers,
Axek.