Ok , good info guys, thanx. So this mainly deals with the running of scripts, yet the part of checking of Host/Client PC is not done until you are
IN the script, rather than where (who) it is called from? Okay. I just figured that if you had a trigger with:
On Activation:Soldier1 exec "Hollayabooza.sqs"
that it
would only run on that client's PC.
Terox, u said server for vehicle respawn ...does that mean
player respawn should be only on the
client's computer or does it need to be on the host server for all to see and synch?
i.e. , I currently have 8 triggers (one for each player) setup to do a respawn at a random distance from the player's place of death.
All activity is within the triggers, though ...no script is called. Should they be client-based?
Also "graphical scripts" ...being anything with action ?
I have a couple of paradrop and cargo drop scripts in my mission in both the intro and mission. Should these be limited to HOST only? (Intro is player side, mission is enemy AI ) .
Also, when you say
?local playerName: .... do you place the next line of the script where the
... is , or does it go on the next line down or does it matter?
Man, so much for the brain to absorb! Remind me to get new sponges.
;D
Thanx guys.