schoeler...
lets say that your island pbo file name is : cyprus
You make an object in O2, you want to :
- Place this object onto your island
- Place this object in your island pbo file.
so that you would have everything in one big file.
In O2, if you know how to you use it, you have to have the "texture name prefix" set to : cyrpus\
or if you want to place all the object textures in one folder inside the pbo file in the sake of organisation , you make it like this : cyprus\texture\
-You work on your object in O2 and when yuor done you save it.
- Get your p3d file and textures that you just made (the object).
- place the the p3d file and the textures in your cyprus.pbo file. Make sure the path is the same. in the pbo make a folder called texture so that you will place yoru textures in it ..thats if you chose to be more organised. or you can even make a folder for the object alone. I dont know why im explaining this...all im trying to say is, make sure you have the same path inside the pbo as you put it in O2. common sense. if you dont have common sense..then dont use the computer and go play outside.
- Once you placed the p3d and textures in the right place in the pbo, Copy the pbo to your addons folder in OFP.
-When i say :place it in your pbo, i mean that place it in the folder where you will pbo it..or compress it in pbo format to become your pbo file. after you compressed the pbo with all the files in it, copy it to your addons.
- Then go back to WRP editor.
- Open it. Open your file cyprus.wrp
To add the object to the map in WRP editor:
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-Double click anywhere to place an object.
-click on Browse
-click on "Add" top left.
-browse to your addons folder and double click on cyrpus.pbo
- Scroll down the menu..all the way down , where file names are not proceeded with " / " or " // "
- /cyprus wont work.
- //cyprus wont work.
- cyprus will work.
Click on cyprus folder, and browse in it to find your p3d file. the one you made in O2.
-select it.
- select OK.
-Place it on map. It will give you error " Model "cyprus\zoo.p3d" not loaded. Continue? "
- Hit Yes. On the map, it will be represented by a dot, unless it has an icon for it. it needs scripting to do that. I still dont know how to script an object inside the main pbo file..do i add the script into the main island script? i dont know..please tell me anyone.
When you find the dot..move it around to where u want it.
- Save the wrp file.
- PBO the file ie. compress the file into .pbo format using PBOTools. or any pbo'er.
Copy the pbo file to your addons.
Launch OFP. and y our set.
Note You cant view the object inthe WRP viewer.
- The only way to view the object is inside game.
Hope its simple enough for "dummy" style people.
cheers all.
Deadsoldier