_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget eastgunner
_cam camsetrelpos [-2,10,3]
_cam camcommit 0
titlecut ["","BLACK IN",2]
~2
_cam camsetrelpos [2,-5,4]
_cam camcommit 10
@camcommitted _cam
~2
_cam camsettarget squad32
_cam camsetrelpos [-1,3,2]
_cam camcommit 10
@camcommitted _cam
~2
_cam camsettarget squad12
_cam camsetrealpos [3,5,3]
_cam camcommit 4
@camcommitted _cam
~3
this is as far as i got b4 i tore my hair out. it flys over to squad32 ok, but just locks onto squad12 through the hill