yeaaaahh....
You don't want to try deleting a vehicle from the activation field of one of it's own waypoints...
I think it's one of those space/time paradox issues... how can OFP execute a deletevehicle command if the unit (and it's waypoints) no longer exist...
or did they exist the millisecond before the command was called, but now don't?
Or is the command initialized at the start of the mission, so when it's called the unit no longer exists for the command to be called on...
or....
;D ;D