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Author Topic: NUKE QUESTION  (Read 954 times)

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TAPNKEGS

  • Guest
NUKE QUESTION
« on: 13 Jul 2003, 00:36:43 »
 I took a good look at the new release V1.3 I believe of the F-18 hornet pack.. great plane btw

  One of the loadouts had a nuke version which when used has a really great effect to it.

 Anyone know (because i'm still a novice at this) how I can do a cam create of that weapon to spawn and go off via a trigger?

if someone could give me the exact procedure and what i need to type in I would be most grateful

thanks again for input in advance

_hammy_

  • Guest
Re:NUKE QUESTION
« Reply #1 on: 13 Jul 2003, 07:54:30 »
it should say in the readme the name of the nuke?

anyway... "nuke_missile_name" camcreate getpos trigger1

or something close to that.

TAPNKEGS

  • Guest
Re:NUKE QUESTION
« Reply #2 on: 15 Jul 2003, 08:20:20 »
upon a couple different attempts, this did not work. I tried to pull apart the PBO to find docs on the weap name but was unsuccessful.

Does anyone know of a good nuke script that can be placed at a game logic and triggered via radio????

TAPNKEGS

  • Guest
Re:NUKE QUESTION
« Reply #3 on: 15 Jul 2003, 08:29:52 »
  alright !! got the weap name for the nuke. now the dumb part.


 what do i type in the activ line in the trigger to make the weap go off when i use a radio trigger.....


 i think it something like

"RAD_B61" CAMCREATE GETPOS LOGIC1

i do this but, all i get are a bunch of errors (btw LOGIC1 is the point i want to create the weap and explode)

any ideas???


Offline macguba

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Re:NUKE QUESTION
« Reply #4 on: 15 Jul 2003, 12:43:48 »
The syntax is

flare1 = "flare" camCreate getpos gameLogic_1

You might need to create two at the same location to make the wretched thing go off.
Plenty of reviewed ArmA missions for you to play